EnsureCitizenUnits() private method

private EnsureCitizenUnits ( object instance, ushort buildingID, Building &data, int homeCount, int workCount, int visitCount, int studentCount ) : void
instance object
buildingID ushort
data Building
homeCount int
workCount int
visitCount int
studentCount int
return void
        /// <summary>
        /// Custom implementation of PrivateBuildingAI.BuildingUpgraded that takes into account that our levels can be upgraded OR downgraded; for use when current building level is below the set prefb leve.
        /// </summary>
        /// <param name="buildingAI">Building AI instance</param>
        /// <param name="buildingID">Building instance ID</param>
        /// <param name="data">Building data record</param>
        private static void CustomBuildingUpgraded(PrivateBuildingAI buildingAI, ushort buildingID, ref Building data)
        {
            buildingAI.CalculateWorkplaceCount((ItemClass.Level)data.m_level, new Randomizer(buildingID), data.Width, data.Length, out int level, out int level2, out int level3, out int level4);
            buildingAI.AdjustWorkplaceCount(buildingID, ref data, ref level, ref level2, ref level3, ref level4);
            int workCount  = level + level2 + level3 + level4;
            int homeCount  = buildingAI.CalculateHomeCount((ItemClass.Level)data.m_level, new Randomizer(buildingID), data.Width, data.Length);
            int visitCount = buildingAI.CalculateVisitplaceCount((ItemClass.Level)data.m_level, new Randomizer(buildingID), data.Width, data.Length);

            ReversePatches.EnsureCitizenUnits(buildingAI, buildingID, ref data, homeCount, workCount, visitCount, 0);
        }