Ejemplo n.º 1
0
        /// <summary>
        /// 回调函数(一定条件下自动执行)
        /// </summary>
        /// <param name="abName"></param>
        private void LoadComplete(string abName)
        {
            //加载AB包中的资源
            UnityEngine.Object tmpObj = _LoadObj.LoadAsset(_AssetName1, false);
            //克隆对象
            Instantiate(tmpObj);

            /*  查询包中的资源*/
            string[] strArray = _LoadObj.RetrivalAllAssetName();
            foreach (string str in strArray)
            {
                Debug.Log(str);
            }
        }
Ejemplo n.º 2
0
 private void LoadComplete(string _ABName)
 {
     UnityEngine.Object tmpObj = _LoadObj.LoadAsset(_AssetName, false);
     Instantiate(tmpObj);
 }