/// <summary> /// 回调函数(一定条件下自动执行) /// </summary> /// <param name="abName"></param> private void LoadComplete(string abName) { //加载AB包中的资源 UnityEngine.Object tmpObj = _LoadObj.LoadAsset(_AssetName1, false); //克隆对象 Instantiate(tmpObj); /* 查询包中的资源*/ string[] strArray = _LoadObj.RetrivalAllAssetName(); foreach (string str in strArray) { Debug.Log(str); } }
private void LoadComplete(string _ABName) { UnityEngine.Object tmpObj = _LoadObj.LoadAsset(_AssetName, false); Instantiate(tmpObj); }