Ejemplo n.º 1
0
        static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    xc.ChatItem __cl_gen_ret = new xc.ChatItem();
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ChatItem constructor!"));
        }
Ejemplo n.º 2
0
        static int _m_GetVoiceButton(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    UnityEngine.UI.Button __cl_gen_ret = __cl_gen_to_be_invoked.GetVoiceButton(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 3
0
        static int _m_SetRechargeRedPacketIconTranslucence(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool b = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.SetRechargeRedPacketIconTranslucence(b);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 4
0
        static int _m_ShowRechargeRedPacket(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint id = LuaAPI.xlua_touint(L, 2);

                    __cl_gen_to_be_invoked.ShowRechargeRedPacket(id);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 5
0
        static int _m_ShowWineIcon(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    bool isShow = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.ShowWineIcon(isShow);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 6
0
        static int _m_OnRecordPlayDone(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    CEventBaseArgs args = (CEventBaseArgs)translator.GetObject(L, 2, typeof(CEventBaseArgs));

                    __cl_gen_to_be_invoked.OnRecordPlayDone(args);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 7
0
        static int _m_SetVoiceId(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    string voice_id = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.SetVoiceId(voice_id);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 8
0
        static int _m_SetSenderLevelText(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            try {
                {
                    int  level      = LuaAPI.xlua_tointeger(L, 2);
                    uint transferLv = LuaAPI.xlua_touint(L, 3);

                    __cl_gen_to_be_invoked.SetSenderLevelText(level, transferLv);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Ejemplo n.º 9
0
        static int _m_Init(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            xc.ChatItem __cl_gen_to_be_invoked = (xc.ChatItem)translator.FastGetCSObj(L, 1);


            int __gen_param_count = LuaAPI.lua_gettop(L);

            try {
                if (__gen_param_count == 9 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable <UnityEngine.GameObject>(L, 7) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 9))
                {
                    uint senderID              = LuaAPI.xlua_touint(L, 2);
                    uint teamID                = LuaAPI.xlua_touint(L, 3);
                    uint roleId                = LuaAPI.xlua_touint(L, 4);
                    int  chatItemType          = LuaAPI.xlua_tointeger(L, 5);
                    uint transferLv            = LuaAPI.xlua_touint(L, 6);
                    UnityEngine.GameObject wnd = (UnityEngine.GameObject)translator.GetObject(L, 7, typeof(UnityEngine.GameObject));
                    uint photoFrameId          = LuaAPI.xlua_touint(L, 8);
                    uint chatBubbleId          = LuaAPI.xlua_touint(L, 9);

                    __cl_gen_to_be_invoked.Init(senderID, teamID, roleId, chatItemType, transferLv, wnd, photoFrameId, chatBubbleId);



                    return(0);
                }
                if (__gen_param_count == 8 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable <UnityEngine.GameObject>(L, 7) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 8))
                {
                    uint senderID              = LuaAPI.xlua_touint(L, 2);
                    uint teamID                = LuaAPI.xlua_touint(L, 3);
                    uint roleId                = LuaAPI.xlua_touint(L, 4);
                    int  chatItemType          = LuaAPI.xlua_tointeger(L, 5);
                    uint transferLv            = LuaAPI.xlua_touint(L, 6);
                    UnityEngine.GameObject wnd = (UnityEngine.GameObject)translator.GetObject(L, 7, typeof(UnityEngine.GameObject));
                    uint photoFrameId          = LuaAPI.xlua_touint(L, 8);

                    __cl_gen_to_be_invoked.Init(senderID, teamID, roleId, chatItemType, transferLv, wnd, photoFrameId);



                    return(0);
                }
                if (__gen_param_count == 7 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 6) && translator.Assignable <UnityEngine.GameObject>(L, 7))
                {
                    uint senderID              = LuaAPI.xlua_touint(L, 2);
                    uint teamID                = LuaAPI.xlua_touint(L, 3);
                    uint roleId                = LuaAPI.xlua_touint(L, 4);
                    int  chatItemType          = LuaAPI.xlua_tointeger(L, 5);
                    uint transferLv            = LuaAPI.xlua_touint(L, 6);
                    UnityEngine.GameObject wnd = (UnityEngine.GameObject)translator.GetObject(L, 7, typeof(UnityEngine.GameObject));

                    __cl_gen_to_be_invoked.Init(senderID, teamID, roleId, chatItemType, transferLv, wnd);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to xc.ChatItem.Init!"));
        }