Ejemplo n.º 1
0
    private void OnCollisionEnter(Collision other)
    {
        weapon pickableItem = other.gameObject.GetComponent <weapon>();

        if (pickableItem)
        {
            Debug.Log("Collision PLayer avec " + pickableItem.getWeaponName());
            //notify weaponManager
            GetComponent <AllWeaponsManagerImproved>().setActiveWeapon(pickableItem.getWeaponID());
            //pickableItem.gameObject.SetActive(false);

            Destroy(pickableItem.gameObject);
        }
        else
        {
            Debug.Log("This Go dont have a weapon component on it ");
        }
    }