Ejemplo n.º 1
0
        /// <summary>
        /// Initialises the vxConsole Static Object.
        /// </summary>
        /// <param name="engine">Engine.</param>
        public static void Initialize(vxEngine engine)
        {
            vxEngine = engine;

            Variables = new Dictionary <object, vxVar> ();


            #region Graphics Variables
            AddVar(new vxVar(vxEnumEnvVarType.RES_X,
                             engine.GraphicsDevice.PresentationParameters.BackBufferWidth,
                             "The Resolution Width",
                             delegate(vxVar v) {
                Console.WriteLine("Setting '" + v.Name + "' to " + v.Value);
            }
                             ));

            AddVar(new vxVar(vxEnumEnvVarType.RES_Y,
                             engine.GraphicsDevice.PresentationParameters.BackBufferHeight,
                             "The Resolution Height",
                             delegate(vxVar v) {
                Console.WriteLine("Setting '" + v.Name + "' to " + v.Value);
            }
                             ));

            vxVar newvar = new vxVar(vxEnumEnvVarType.FLSCRN,
                                     engine.GraphicsDevice.PresentationParameters.IsFullScreen,
                                     "Full Screen",
                                     delegate(vxVar v) {
                Console.WriteLine("Setting '" + v.Name + "' to " + v.Value);
            });
            AddVar(newvar);

            AddVar(new vxVar(vxEnumEnvVarType.VSYNC,
                             true,
                             "Vsync",
                             delegate(vxVar v) {
                Console.WriteLine("Setting '" + v.Name + "' to " + v.Value);
            }
                             ));

            #endregion

            #region DEBUG Variables

            AddVar(new vxVar(vxEnumEnvVarType.DEBUG_MESH, false,
                             "Toggles the Debug Mesh for Physics"));

            AddVar(new vxVar(vxEnumEnvVarType.DEBUG_RNDRTRGT, false,
                             "Toggles viewing the Individual Render Targets"));

            AddVar(new vxVar(vxEnumEnvVarType.DEBUG_INGMECNSL, false,
                             "Toggles the In-Game Debug Window"));

            AddVar(new vxVar(vxEnumEnvVarType.DEBUG_SHW_FPS, false,
                             "Toggles the FPS Counter"));

            AddVar(new vxVar(vxEnumEnvVarType.DEBUG_SHW_TIMERULES, false,
                             "Toggles the Time Ruler Debuger"));

            #endregion

            #region Enviroment File Paths

            string enginecontentpath = "Virtex.Lib.Vertices.Core";

                        #if VRTC_PLTFRM_XNA
            enginecontentpath = "Content/vxengine";
                        #elif VRTC_PLTFRM_GL
            enginecontentpath = "Vertices.Engine.Content/Compiled.DesktopGL";
                        #elif VRTC_PLTFRM_DROID
            enginecontentpath = "Vertices.Engine.Content/Compiled.Android";
                        #endif
            AddVar(new vxVar(vxEnumEnvVarType.PATH_ENGINE_CONTENT, enginecontentpath,
                             "Path to the Engine Content Folder"));



            string path             = "Profiles/";
            string virtexrootfolder = "virtexedgegames";
                        #if VRTC_PLTFRM_XNA
            path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\" + virtexrootfolder + "\\" + vxEngine.GameName + "\\" + path;
                        #elif VRTC_PLTFRM_GL
            //In Unix Systems, Hide the Folder
            path = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/." + virtexrootfolder + "/" + vxEngine.GameName + "/" + path;
                        #endif
            AddVar(new vxVar(vxEnumEnvVarType.PATH_SETTINGS, path,
                             "Path to the Settings Folder"));


            string sndpath = "Sandbox/";
                        #if VRTC_PLTFRM_XNA
            sndpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "\\" + virtexrootfolder + "\\" + vxEngine.GameName + "\\" + sndpath;
                        #elif VRTC_PLTFRM_GL
            sndpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + "/." + virtexrootfolder + "/" + vxEngine.GameName + "/" + sndpath;
                        #endif
            AddVar(new vxVar(vxEnumEnvVarType.PATH_SANDBOX, sndpath,
                             "Path to the Sandbox Folder"));

            #endregion
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Add a new variable to the Enviroment Variable Collection.
 /// </summary>
 /// <param name="variable">Variable.</param>
 public static void AddVar(vxVar variable)
 {
     Variables.Add(variable.Name.ToString(), variable);
 }