Ejemplo n.º 1
0
        /// <summary>
        /// Set up the dialog
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void renderWindowControl1_Load(object sender, EventArgs e)
        {
            //Setup the variables and the background
            vtkRenderer ren1 = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer();

            mapper.SetInputConnection(puzzle.GetOutputPort());
            mapper2.SetInputConnection(arrows.GetOutputPort());
            actor.SetMapper(mapper);
            actor2.SetMapper(mapper2);
            ren1.AddActor(actor);
            ren1.AddActor(actor2);
            ren1.SetBackground(0.1, 0.2, 0.4);

            //Set up the camera
            ren1.ResetCamera();
            vtkCamera cam = ren1.GetActiveCamera();

            cam.Elevation(-40);
            renderWindowControl1.RenderWindow.Render();

            //Change the style to a trackball style
            //Equivalent of pressing 't'
            vtkRenderWindowInteractor iren   = renderWindowControl1.RenderWindow.GetInteractor();
            vtkInteractorStyleSwitch  istyle = vtkInteractorStyleSwitch.New();

            iren.SetInteractorStyle(istyle);
            (istyle).SetCurrentStyleToTrackballCamera();

            //Add events to the iren instead of Observers
            iren.MouseMoveEvt += new vtkObject.vtkObjectEventHandler(MotionCallback);
            iren.CharEvt      += new vtkObject.vtkObjectEventHandler(CharCallback);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Crée les objets de base : renderer, axes, interactor.
        /// </summary>
        private void initBaseObjects()
        {
            // Nous créons un renderer qui va faire le rendu de notre entitée.
            _renderer = vtkRenderer.New();

            _stlLoader             = new STLLoader(this._renderer);
            _stlLoader.VolumeColor = Properties.Settings.Default.VolumeColor;
            _stlLoader.EdgeColor   = Properties.Settings.Default.EdgeColor;
            _stlLoader.ShowVolume  = Properties.Settings.Default.ShowVolume;
            _stlLoader.ShowEdges   = Properties.Settings.Default.ShowEdges;

            this.aretesToolStripMenuItem.Checked = (bool)loadSetting("ShowEdges");
            this.volumeToolStripMenuItem.Checked = (bool)loadSetting("ShowVolume");


            _renderer.SetBackground(1, 1, 1); // background color white

            vtkRenderCtl.RenderWindow.AddRenderer(_renderer);

            // Nous créons un interactor qui permet de bouger la caméra.
            _interactor = vtkRenderWindowInteractor.New();

            _interactor.SetRenderWindow(vtkRenderCtl.RenderWindow);

            //axes
            vtkAxes axes = vtkAxes.New();

            axes.SetScaleFactor(10);

            addActor(axes.GetOutput());

            /*
             * //outil de mesure
             * vtkDistanceWidget wdgDistance = vtkDistanceWidget.New();
             * wdgDistance.SetInteractor(_interactor);
             * wdgDistance.CreateDefaultRepresentation();
             * ((vtkDistanceRepresentation)wdgDistance.GetRepresentation()).SetLabelFormat("%-#6.3g mm");
             * wdgDistance.On();
             */

            Camera.SetPosition(0, 0, -300);

            vtkRenderCtl.RenderWindow.Render();

            _interactor.RenderEvt += _interactor_RenderEvt;

            vtkInteractorStyleSwitch style = vtkInteractorStyleSwitch.New();

            style.SetCurrentStyleToTrackballCamera();

            _interactor.SetInteractorStyle(style);

            _interactor.Start();
        }
Ejemplo n.º 3
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        public vtkRenderWindowInteractor coordinate_interactor()
        {
            //Declare new interactor style
            vtkInteractorStyle interactorSyle = vtkInteractorStyle.New();

            //Set new mouse events
            interactorSyle.LeftButtonPressEvt   += null;
            interactorSyle.LeftButtonReleaseEvt += new vtkObject.vtkObjectEventHandler(get_coordinates);

            //Create new interactor
            vtkRenderWindowInteractor interactor = vtkRenderWindowInteractor.New();

            interactor.SetInteractorStyle(interactorSyle);

            return(interactor);
        }
Ejemplo n.º 4
0
        //wizualizacja 3d -----------------------------------------------------------------
        public Visualization3D(RenderWindowControl window, DicomLoader dicomLoader, Chart chart)
        {
            _chart       = chart;
            _window      = window;
            _dicomLoader = dicomLoader;
            PresetReader = new XmlPresetReader();

            // Create a mapper and actor
            _mapper = vtkSmartVolumeMapper.New();
            _mapper.SetInput(_dicomLoader.GetOutput());
            _volume = vtkVolume.New();
            SetOpacityFunction();
            SetGradientOpacity();
            _volume.SetMapper(_mapper);

            renderer = vtkRenderer.New();
            renderer.AddVolume(_volume);
            _window.RenderWindow.GetRenderers().RemoveAllItems();
            _window.RenderWindow.AddRenderer(renderer);
            _window.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume(_volume);


            // An interactor
            _renderWindowInteractor = vtkRenderWindowInteractor.New();
            _renderWindowInteractor.SetRenderWindow(_window.RenderWindow);

            //Camera style
            vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New();

            style.AutoAdjustCameraClippingRangeOff();
            _renderWindowInteractor.SetInteractorStyle(style);


            //Create and setup planes
            PlaneWidgetX = new PlaneWidget(Axis.X);
            SetupPlane(PlaneWidgetX);
            PlaneWidgetY = new PlaneWidget(Axis.Y);
            SetupPlane(PlaneWidgetY);
            PlaneWidgetZ = new PlaneWidget(Axis.Z);
            SetupPlane(PlaneWidgetZ);

            // Render
            _window.RenderWindow.Render();

            //ClipingModule
            _clipingModule = new ClipingModule(GetObjectSize());
        }
Ejemplo n.º 5
0
        public static void ShowPolydata(string airwayPath)
        {
            if (!File.Exists(airwayPath))
            {
                MessageBox.Show("文件不存在!");
                return;
            }
            vtkRenderWindow renWin = vtkRenderWindow.New();

            renWin.SetSize(600, 600);

            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();

            renWin.SetInteractor(iren);

            vtkInteractorStyleTrackballCamera interactorStyle = new vtkInteractorStyleTrackballCamera();

            iren.SetInteractorStyle(interactorStyle);

            vtkRenderer renderer = vtkRenderer.New();

            renderer.GradientBackgroundOn();
            renderer.SetBackground(0, 0, 0);
            renderer.SetBackground2(0, 0, 1);
            renWin.AddRenderer(renderer);
            vtkXMLPolyDataReader reader = new vtkXMLPolyDataReader();

            reader.SetFileName(airwayPath);
            reader.Update();

            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.ScalarVisibilityOff();
            mapper.SetInput(reader.GetOutput());
            reader.Dispose();
            vtkActor actor = new vtkActor();

            actor.SetMapper(mapper);

            renderer.AddActor(actor);

            renWin.Render();
        }
Ejemplo n.º 6
0
        //public c3DWorld(Kitware.VTK.RenderWindowControl CurrentrenderWindowControl, Sequence Seq)
        //{
        //    this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer();
        //    this.renWin = CurrentrenderWindowControl.RenderWindow;
        //    if (Seq == null)
        //    {
        //        Xres = Yres = Zres = 0;
        //    }
        //    else
        //    {
        //        Xres = Seq.XResolution;
        //        Yres = Seq.YResolution;
        //        Zres = Seq.ZResolution;
        //    }
        //    ListPolyDataMapper = new List<vtkPolyDataMapper>();
        //    ListObject = new List<cObject3D>();
        //    ListVolume = new List<cVolume3D>();
        //}
        /// <summary>
        /// Create a 3D world
        /// </summary>
        /// <param name="CurrentrenderWindowControl">vtk Control</param>
        /// <param name="Dimensions">in pixels</param>
        /// <param name="Resolution">spatial resolutions</param>
        public c3DWorld(cPoint3D Dimensions, cPoint3D Resolution, RenderWindowControl CurrentrenderWindowControl, int[] WinPos)
        {
            // int[] Pos =  renWin.GetPosition();

            //,
            if (CurrentrenderWindowControl == null)
            {
                renWin = vtkRenderWindow.New();
                renWin.LineSmoothingOn();
                renWin.PointSmoothingOn();
                renWin.SetWindowName("3D World");
                renWin.BordersOn();
                renWin.DoubleBufferOn();

                renWin.SetSize(750, 500);

                //   if(WinPos!=null)            renWin.SetPosition(WinPos[0], WinPos[1]);
                // this.ren1 = CurrentrenderWindowControl.RenderWindow.GetRenderers().GetFirstRenderer();
                //CurrentrenderWindowControl.RenderWindow;
            }

            //// Menu Strip Construction
            //this.contextMenuStripActorPicker = new ContextMenuStrip();
            //ToolStripMenuItem StripMenuItemDisplay = new ToolStripMenuItem("Display");
            //contextMenuStripActorPicker.Items.Add(StripMenuItemDisplay);

            this.ren1 = vtkRenderer.New();
            //renWin = CurrentrenderWindowControl.RenderWindow;//vtkRenderWindow.New();

            renWin.AddRenderer(ren1);

            iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);

            //iren.SetInteractorStyle(vtkInteractorStyleJoystickCamera.New());
            iren.SetInteractorStyle(vtkInteractorStyleTrackballCamera.New());
            //   iren.SetInteractorStyle(vtkInteractorStyleTerrain.New());

            // iren.LeftButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_LeftButtonPressEvt);
            iren.KeyPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_KeyPressEvt);
            iren.RightButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_RightButtonPressEvt);

            //Render();
            //this.ren1 =

            Xres = Resolution.X;
            Yres = Resolution.Y;
            Zres = Resolution.Z;

            SizeX = (int)Dimensions.X;
            SizeY = (int)Dimensions.Y;
            SizeZ = (int)Dimensions.Z;

            //  double[] fp = ren1.GetActiveCamera().GetFocalPoint();
            //   double[] p = ren1.GetActiveCamera().GetPosition();

            //   ren1.GetActiveCamera().ParallelProjectionOn();

            //   double dist = Math.Sqrt((p[0] - fp[0]) * (p[0] - fp[0]) + (p[1] - fp[1]) * (p[1] - fp[1]) + (p[2] - fp[2]) * (p[2] - fp[2]));
            //    ren1.GetActiveCamera().SetPosition(fp[0], fp[1], fp[2] + dist*1000);
            //    ren1.GetActiveCamera().Zoom(2);
            //ren1.Render();
            //  this.Render();
            ListPolyDataMapper = new List<vtkPolyDataMapper>();
            ListObject = new List<cObject3D>();

            //     Vtk_CameraViewOrientation = ren1.GetActiveCamera();
        }
Ejemplo n.º 7
0
        static void Main(string[] args)
        {
            //
            // Next we create an instance of vtkConeSource and set some of its
            // properties. The instance of vtkConeSource "cone" is part of a visualization
            // pipeline (it is a source process object); it produces data (output type is
            // vtkPolyData) which other filters may process.
            //
            vtkConeSource cone = new vtkConeSource();
            cone.SetHeight( 3.0f );
            cone.SetRadius( 1.0f );
            cone.SetResolution( 10 );

            //
            // In this example we terminate the pipeline with a mapper process object.
            // (Intermediate filters such as vtkShrinkPolyData could be inserted in
            // between the source and the mapper.)  We create an instance of
            // vtkPolyDataMapper to map the polygonal data into graphics primitives. We
            // connect the output of the cone souece to the input of this mapper.
            //
            vtkPolyDataMapper coneMapper = new vtkPolyDataMapper();
            coneMapper.SetInput( cone.GetOutput() );

            //
            // Create an actor to represent the cone. The actor orchestrates rendering of
            // the mapper's graphics primitives. An actor also refers to properties via a
            // vtkProperty instance, and includes an internal transformation matrix. We
            // set this actor's mapper to be coneMapper which we created above.
            //
            vtkActor coneActor = new vtkActor();
            coneActor.SetMapper( coneMapper );

            //
            // Create the Renderer and assign actors to it. A renderer is like a
            // viewport. It is part or all of a window on the screen and it is
            // responsible for drawing the actors it has.  We also set the background
            // color here
            //
            vtkRenderer ren1 = new vtkRenderer();
            ren1.AddActor( coneActor );
            ren1.SetBackground( 0.1f, 0.2f, 0.4f );

            //
            // Finally we create the render window which will show up on the screen
            // We put our renderer into the render window using AddRenderer. We also
            // set the size to be 300 pixels by 300
            //
            vtkRenderWindow renWin = new vtkRenderWindow();
            renWin.AddRenderer( ren1 );
            renWin.SetSize( 300, 300 );

            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(renWin);

            vtkInteractorStyleTrackballCamera style =
                new vtkInteractorStyleTrackballCamera();
            iren.SetInteractorStyle(style);

            vtkBoxWidget boxWidget = new vtkBoxWidget();
            boxWidget.SetInteractor(iren);
            boxWidget.SetPlaceFactor(1.25f);

            boxWidget.SetProp3D(coneActor);
            boxWidget.PlaceWidget();

            boxWidget.AddObserver((uint) EventIds.InteractionEvent,
                new vtkDotNetCallback(myCallback));

            boxWidget.On();

            iren.Initialize();
            iren.Start();

            vtkWin32OpenGLRenderWindow win32win =
                vtkWin32OpenGLRenderWindow.SafeDownCast(renWin);
            if ( null != win32win ) win32win.Clean();
        }
Ejemplo n.º 8
0
        /// <summary>
        /// Display the render window with the slice in it
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void renderWindowControl1_Load(object sender, EventArgs e)
        {
            //Get the name of the Unsigned Char volume that you want to load
            fileName = "../../../head.vti";

            //Create all the objects for the pipeline
            vtkXMLImageDataReader reader  = vtkXMLImageDataReader.New();
            vtkImageActor         iactor  = vtkImageActor.New();
            vtkImageClip          clip    = vtkImageClip.New();
            vtkContourFilter      contour = vtkContourFilter.New();
            vtkPolyDataMapper     mapper  = vtkPolyDataMapper.New();
            vtkActor actor = vtkActor.New();
            vtkInteractorStyleImage style = vtkInteractorStyleImage.New();

            vtkRenderer renderer = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer();

            //Read the Image
            reader.SetFileName(fileName);

            //Go through the visulization pipeline
            iactor.SetInputData(reader.GetOutput());
            renderer.AddActor(iactor);
            reader.Update();
            int[] extent = reader.GetOutput().GetExtent();
            iactor.SetDisplayExtent(extent[0], extent[1], extent[2], extent[3],
                                    (extent[4] + extent[5]) / 2,
                                    (extent[4] + extent[5]) / 2);

            clip.SetInputConnection(reader.GetOutputPort());
            clip.SetOutputWholeExtent(extent[0], extent[1], extent[2], extent[3],
                                      (extent[4] + extent[5]) / 2,
                                      (extent[4] + extent[5]) / 2);

            contour.SetInputConnection(clip.GetOutputPort());
            contour.SetValue(0, 100);

            mapper.SetInputConnection(contour.GetOutputPort());
            mapper.SetScalarVisibility(1);

            //Go through the graphics pipeline
            actor.SetMapper(mapper);
            actor.GetProperty().SetColor(0, 1, 0);

            renderer.AddActor(actor);

            //Give a new style to the interactor
            vtkRenderWindowInteractor iren = renderWindowControl1.RenderWindow.GetInteractor();

            iren.SetInteractorStyle(style);

            //Add new events to the interactor style
            style.LeftButtonPressEvt   += new vtkObject.vtkObjectEventHandler(iren_LeftButtonPressEvt);
            style.LeftButtonReleaseEvt += new vtkObject.vtkObjectEventHandler(iren_LeftButtonReleaseEvt);
            style.MouseMoveEvt         += new vtkObject.vtkObjectEventHandler(iren_MouseMoveEvt);

            //Update global variables
            this.trackBar1.Maximum = extent[5];
            this.trackBar1.Minimum = extent[4];
            this.Interactor        = iren;
            this.RenderWindow      = renderWindowControl1.RenderWindow;
            this.Renderer          = renderer;
            this.Clip       = clip;
            this.ImageActor = iactor;
        }
Ejemplo n.º 9
0
        //vtkRenderWindow RenderWindow;
        private void GenerateGraph()
        {
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow RenderWindow = renderWindowControl1.RenderWindow;

            //renWin = vtkRenderWindow.New();
            RenderWindow.LineSmoothingOn();
            RenderWindow.PointSmoothingOn();
            //  RenderWindow.SetWindowName("3D World");
            // RenderWindow.BordersOn();
            RenderWindow.DoubleBufferOn();
            //RenderWindow.SetSize(WinPos[0], WinPos[1]);

            //this.ren1 = vtkRenderer.New();

            // this.Input.renWin = RenderWindow;

            this.Input.AssociatedVTKRenderer = RenderWindow.GetRenderers().GetFirstRenderer();
            //Input.AssociatedVTKRenderer = this.Input.AssociatedVTKRenderer;
            Input.AssociatedrenderWindow = renderWindowControl1;

            foreach (var item in this.Input.ListObject)
            {
                item.AddMeToTheWorld(this.Input.AssociatedVTKRenderer);
            }

            foreach (var item in this.Input.ListVolume)
            {
                item.AddMeToTheWorld(this.Input.AssociatedVTKRenderer);
            }

            foreach (var item in this.Input.ListLights)
            {
                item.AddMeToTheWorld(this.Input.AssociatedVTKRenderer);
            }

            RenderWindow.AddRenderer(this.Input.AssociatedVTKRenderer);

            iren = new vtkRenderWindowInteractor();
            iren.SetRenderWindow(RenderWindow);

            // iren.SetInteractorStyle(vtkInteractorStyleJoystickCamera.New());
            iren.SetInteractorStyle(vtkInteractorStyleTrackballCamera.New());
               // iren.SetInteractorStyle(vtkInteractorStyleTrackballActor.New());
            iren.Start();
            //   iren.SetInteractorStyle(vtkInteractorStyleTerrain.New());

            // iren.LeftButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_LeftButtonPressEvt);
            iren.KeyPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_KeyPressEvt);
            iren.RightButtonPressEvt += new vtkObject.vtkObjectEventHandler(RenderWindow_RightButtonPressEvt);

            this.Input.AssociatedVTKRenderer.SetBackground(this.Input.BackGroundColor.R / 255.0, this.Input.BackGroundColor.G / 255.0, this.Input.BackGroundColor.B / 255.0);

            this.Input.AssociatedVTKRenderer.SetActiveCamera(this.Input.Vtk_CameraView);

            // Setup offscreen rendering
            //vtkGraphicsFactory graphics_factory = vtkGraphicsFactory.New();
            //  graphics_factory.SetOffScreenOnlyMode( 1);
            //  graphics_factory.SetUseMesaClasses( 1 );

            //  vtkImagingFactory imaging_factory = vtkImagingFactory.New();
            //  imaging_factory.SetUseMesaClasses( 1 );

            // A renderer and render window
            // vtkRenderer renderer = vtkRenderer.New();
            //vtkRenderWindow renderWindow =
            //  vtkRenderWindow.New();
            //  RenderWindow.SetOffScreenRendering(1);
            //renderWindow.AddRenderer(renderer);

            RenderWindow.Render();

            //vtkWindowToImageFilter windowToImageFilter =
            //  vtkWindowToImageFilter.New();
            //windowToImageFilter.SetInput(RenderWindow);
            //windowToImageFilter.Update();

            //vtkPNGWriter writer =
            //  vtkPNGWriter.New();
            //writer.SetFileName("screenshot1.png");
            //writer.SetInputConnection(windowToImageFilter.GetOutputPort());
            //writer.Write();

            //Renderer.ResetCamera();

            // Input.Render();
        }
        //wizualizacja 3d -----------------------------------------------------------------
        public Visualization3D(RenderWindowControl window, DicomLoader dicomLoader, Chart chart)
        {
            _chart = chart;
            _window = window;
            _dicomLoader = dicomLoader;
            PresetReader = new XmlPresetReader();

            // Create a mapper and actor
            _mapper = vtkSmartVolumeMapper.New();
            _mapper.SetInput(_dicomLoader.GetOutput());
            _volume = vtkVolume.New();
            SetOpacityFunction();
            SetGradientOpacity();
            _volume.SetMapper(_mapper);

            renderer = vtkRenderer.New();
            renderer.AddVolume(_volume);
            _window.RenderWindow.GetRenderers().RemoveAllItems();
            _window.RenderWindow.AddRenderer(renderer);
            _window.RenderWindow.GetRenderers().GetFirstRenderer().AddVolume(_volume);

            // An interactor
            _renderWindowInteractor = vtkRenderWindowInteractor.New();
            _renderWindowInteractor.SetRenderWindow(_window.RenderWindow);

            //Camera style
            vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New();
            style.AutoAdjustCameraClippingRangeOff();
            _renderWindowInteractor.SetInteractorStyle(style);

            //Create and setup planes
            PlaneWidgetX = new PlaneWidget(Axis.X);
            SetupPlane(PlaneWidgetX);
            PlaneWidgetY = new PlaneWidget(Axis.Y);
            SetupPlane(PlaneWidgetY);
            PlaneWidgetZ = new PlaneWidget(Axis.Z);
            SetupPlane(PlaneWidgetZ);

            // Render
            _window.RenderWindow.Render();

            //ClipingModule
            _clipingModule = new ClipingModule(GetObjectSize());
        }
Ejemplo n.º 11
0
        public static void ShowPolydata(string airwayPath, string lesionPath)
        {
            vtkAppendPolyData appendPolydata = new vtkAppendPolyData();

            if (File.Exists(airwayPath))
            {
                vtkXMLPolyDataReader reader = new vtkXMLPolyDataReader();
                reader.SetFileName(airwayPath);
                reader.Update();
                appendPolydata.AddInput(reader.GetOutput());
                reader.Dispose();
            }
            else
            {
                MessageBox.Show("airwayPath : " + airwayPath + "文件不存在!");
            }

            if (File.Exists(lesionPath))
            {
                vtkXMLPolyDataReader reader = new vtkXMLPolyDataReader();
                reader.SetFileName(lesionPath);
                reader.Update();
                appendPolydata.AddInput(reader.GetOutput());
                reader.Dispose();
            }
            else
            {
                MessageBox.Show("lesionPath : " + lesionPath + "文件不存在!");
            }

            vtkRenderWindow renWin = vtkRenderWindow.New();

            renWin.SetSize(600, 600);

            vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor();

            renWin.SetInteractor(iren);

            vtkInteractorStyleTrackballCamera interactorStyle = new vtkInteractorStyleTrackballCamera();

            iren.SetInteractorStyle(interactorStyle);

            vtkRenderer renderer = vtkRenderer.New();

            renderer.GradientBackgroundOn();
            renderer.SetBackground(0, 0, 0);
            renderer.SetBackground2(0, 0, 1);
            renWin.AddRenderer(renderer);


            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.ScalarVisibilityOff();
            mapper.SetInput(appendPolydata.GetOutput());
            vtkActor actor = new vtkActor();

            actor.SetMapper(mapper);

            renderer.AddActor(actor);

            renderer.Render();
            renderer.ResetCamera();
            renWin.Render();

            //Thread thread = new Thread(new ThreadStart(
            //                                       delegate
            //                                       {
            //                                           iren.Start();
            //                                       }));
            //thread.Start();
        }
Ejemplo n.º 12
0
        public void CreateViewport(Grid Window)
        {
            WindowsFormsHost VTK_Window = new WindowsFormsHost(); // Create Windows Forms Host for VTK Window

            RenWinControl = new RenderWindowControl();            // Initialize VTK Renderer Window Control

            // Clear input Window and add new host
            Window.Children.Clear();
            Window.Children.Add(VTK_Window);
            VTK_Window.Child = RenWinControl;

            // Create Render Window
            renderWindow = RenWinControl.RenderWindow;

            // Initialize Interactor
            Inter = vtkRenderWindowInteractor.New();
            Inter.LeftButtonPressEvt  += new vtkObject.vtkObjectEventHandler(SelectPointClick);
            Inter.RightButtonPressEvt += new vtkObject.vtkObjectEventHandler(UnselectPointClick);
            renderWindow.SetInteractor(Inter);
            Inter.Initialize();

            InterStyleTrack = vtkInteractorStyleTrackballCamera.New();
            //Inter.SetInteractorStyle(InterStyleTrack);
            InterStylePick = vtkInteractorStyleRubberBandPick.New();
            Inter.SetInteractorStyle(InterStylePick);

            // Initialize View
            Viewport = renderWindow.GetRenderers().GetFirstRenderer();
            Viewport.RemoveAllViewProps();
            CreateViewportBorder(Viewport, new double[3] {
                128.0, 128.0, 128.0
            });

            // Set default background color
            Viewport.GradientBackgroundOn();
            Viewport.SetBackground(163.0 / 255.0, 163.0 / 255.0, 163.0 / 255.0);
            Viewport.SetBackground2(45.0 / 255.0, 85.0 / 255.0, 125.0 / 255.0);

            // Other properties
            Viewport.GetActiveCamera().ParallelProjectionOn();

            // Initialize Selection objects
            AppendFaces       = vtkAppendPolyData.New();
            Faces             = vtkPolyData.New();
            SelectionMode     = false;
            SelectionSize     = 0.1;
            SelectionPoints   = vtkPoints.New();
            SelectionActor    = vtkActor.New();
            SelectionPolyData = vtkPolyData.New();
            SelectionPolyData.SetPoints(SelectionPoints);

            SelectionSphere = vtkSphereSource.New();
            SelectionSphere.SetPhiResolution(12);
            SelectionSphere.SetThetaResolution(12);
            SelectionSphere.SetRadius(SelectionSize);
            SelectionGlyph = vtkGlyph3D.New();
            SelectionGlyph.SetInput(SelectionPolyData);
            SelectionGlyph.SetSourceConnection(SelectionSphere.GetOutputPort());
            SelectionMapper = vtkPolyDataMapper.New();
            SelectionMapper.SetInputConnection(SelectionGlyph.GetOutputPort());

            SelectionActor.SetMapper(SelectionMapper);
            SelectionActor.GetProperty().SetColor(1, 1, 1);
            SelectionActor.VisibilityOn();
            Viewport.AddActor(SelectionActor);

            // Create new Properties and Objects
            CreateColorMap();
            CreateScalarBar();
            CreateAxes();
            CreateSlider();
            CreateClipPlane();
        }
Ejemplo n.º 13
0
        private void renderWindowControl1_Load(object sender, EventArgs e)
        {
            vtkRenderWindow renWin = renderWindowControl1.RenderWindow;

            _render = renderWindowControl1.RenderWindow.GetRenderers().GetFirstRenderer();

            //_render.SetBackground(1, 1, 1);
            _render.SetBackground(1.0, 1.0, 1.0);              // 设置页面底部颜色值
            _render.SetBackground2(0.529, 0.8078, 0.92157);    // 设置页面顶部颜色值
            _render.SetGradientBackground(true);               // 开启渐变色背景设置

            double axesScale = 1;
            // 初始化vtk窗口
            vtkAxesActor axes = vtkAxesActor.New();

            axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(1, 0, 0); //修改X字体颜色为红色
            axes.GetYAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 2, 0); //修改Y字体颜色为绿色
            axes.GetZAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 0, 3); //修改Z字体颜色为蓝色

            axes.SetConeRadius(0.3);
            axes.SetConeResolution(20);
            //axes->SetTotalLength(10, 10, 10); //修改坐标尺寸

            vtkAxesActor axes1 = vtkAxesActor.New();

            axes1.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(1, 0, 0); //修改X字体颜色为红色
            axes1.GetYAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 2, 0); //修改Y字体颜色为绿色
            axes1.GetZAxisCaptionActor2D().GetCaptionTextProperty().SetColor(0, 0, 3); //修改Z字体颜色为蓝色
            axes1.SetConeRadius(0.03);
            axes1.AxisLabelsOff();
            axes1.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetFontSize(1);
            //axes1.SetConeRadius(0.3);
            axes1.SetConeResolution(20);
            _render.AddActor(axes1);

            vtkRenderWindowInteractor interactor = vtkRenderWindowInteractor.New();

            interactor.SetRenderWindow(renWin);

            vtkInteractorStyleTrackballCamera style = vtkInteractorStyleTrackballCamera.New();

            interactor.SetInteractorStyle(style);
            renWin.SetInteractor(interactor);
            interactor.Initialize();

            vtkCamera aCamera = vtkCamera.New();

            aCamera.SetViewUp(0, 0, 1);                //设视角位置
            aCamera.SetPosition(0, -3 * axesScale, 0); //设观察对象位
            aCamera.SetFocalPoint(0, 0, 0);            //设焦点
            aCamera.ComputeViewPlaneNormal();          //自动
            _render.SetActiveCamera(aCamera);

            _render.ResetCamera();
            renWin.Render();

            widget1 = vtkOrientationMarkerWidget.New();
            widget1.SetOutlineColor(0.9300, 0.5700, 0.1300);
            widget1.SetOrientationMarker(axes);
            widget1.SetInteractor(interactor);
            widget1.SetViewport(0.0, 0.0, 0.25, 0.25);
            widget1.SetEnabled(1);
            widget1.InteractiveOff();

            //_render.AddViewProp(FrustumCone.genActor(new CompontData()));
        }