internal OrientationEnumPackage(vtkPolyData polyData, vtkRenderWindow renwin, vtkRenderer mainRenderer)
        {
            this._renwin       = renwin;
            this._mainRenderer = mainRenderer;

            int oldNumberOfRenderer = renwin.GetNumberOfLayers();

            Console.WriteLine(string.Format("oldNumberOfRenderer = {0}", oldNumberOfRenderer));
            int newNumberOfRenderer = oldNumberOfRenderer + 1;

            mainRenderer.SetLayer(0);

            _topRenderer = vtkRenderer.New();
            _topRenderer.SetViewport(0, 0, 0.2, 0.2);
            _topRenderer.SetLayer(newNumberOfRenderer - 1);
            _topRenderer.InteractiveOff();

            _xmlPolyDataPackage = new XmlPolyDataPackage(polyData, _topRenderer);
            //xmlPolyDataPackage.SetOpacity(0.8);
            //xmlPolyDataPackage.Actor.GetProperty().ShadingOn();
            //xmlPolyDataPackage.Actor.GetProperty().SetAmbient(0.8);
            //xmlPolyDataPackage.SetColor(1, 1, 0.5);
            _xmlPolyDataPackage.SetColor(255 / 255.0, 204 / 255.0, 102 / 255.0);

            renwin.SetNumberOfLayers(newNumberOfRenderer);
            renwin.AddRenderer(_topRenderer);

            //_topRenderer.SetActiveCamera(mainRenderer.GetActiveCamera());
        }
Ejemplo n.º 2
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        public WatermarkPackage(vtkRenderWindow renwin, vtkRenderer mainRenderer, vtkImageData maskImage)
        {
            int oldNumberOfRenderer = renwin.GetNumberOfLayers();

            Console.WriteLine(string.Format("oldNumberOfRenderer = {0}", oldNumberOfRenderer));
            int newNumberOfRenderer = oldNumberOfRenderer + 1;

            mainRenderer.SetLayer(0);

            vtkRenderer _topRenderer = vtkRenderer.New();

            _topRenderer.SetViewport(0, 0, 1, 1);
            _topRenderer.SetLayer(newNumberOfRenderer - 1);
            _topRenderer.InteractiveOff();
            _topRenderer.GetActiveCamera().ParallelProjectionOn();

            mainRenderer.SetLayer(1);
            _topRenderer.SetLayer(0);

            renwin.SetNumberOfLayers(newNumberOfRenderer);
            renwin.AddRenderer(_topRenderer);

            // Display the image
            _actor = vtkImageActor.New();

            _actor.SetInput(maskImage);
            _actor.SetOpacity(0.8);

            _topRenderer.AddActor(_actor);

            _topRenderer.ResetCameraClippingRange();
            _topRenderer.ResetCamera();
            _topRenderer.GetActiveCamera().Zoom(1.6);
        }