Ejemplo n.º 1
0
        private void Frustum()
        {
            // Create a frustum.
            // in this example we need the renderer first to retrieve the active camera
            // in order to get camera's frustum planes
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            vtkRenderer     renderer     = renderWindow.GetRenderers().GetFirstRenderer();
            vtkCamera       camera       = renderer.GetActiveCamera();

            double[] aspect      = renderer.GetAspect();
            double   aspectRatio = aspect[0] / aspect[1];

            // allocate memory for 24 unmanaged doubles
            int    size = Marshal.SizeOf(typeof(double)) * 24;
            IntPtr ptr  = Marshal.AllocHGlobal(size);

            camera.GetFrustumPlanes(aspectRatio, ptr);
            // in case we would need this values directly we could copy
            // the unmanaged double array to a managed array like so:

            // double[] planesArray = new double[24];
            // Marshal.Copy(ptr, planesArray, 0, 24);

            // but fortunately we can forward the IntPtr directly to the function
            // SetFrustumPlanes()
            vtkPlanes planes = vtkPlanes.New();

            planes.SetFrustumPlanes(ptr);
            // free unmanaged memory
            Marshal.FreeHGlobal(ptr);

            vtkFrustumSource frustumSource = vtkFrustumSource.New();

            frustumSource.SetPlanes(planes);
            frustumSource.Update();

            vtkPolyData frustum = frustumSource.GetOutput();
            // Visualize
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInput(frustum);
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);

            renderer.SetBackground(.2, .1, .3); // Background color dark purple
            renderer.AddActor(actor);
            renderer.ResetCamera();
        }
Ejemplo n.º 2
0
        private void Planes()
        {
            // in this example we need the renderer first to retrieve the active camera
            // in order to get camera's frustum planes and renderer's aspectratio
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            vtkRenderer     renderer     = vtkRenderer.New();

            renderer = renderWindow.GetRenderers().GetFirstRenderer();
            vtkCamera camera = renderer.GetActiveCamera();

            double[] aspect      = renderer.GetAspect();
            double   aspectRatio = aspect[0] / aspect[1];

            vtkPlanes planes = vtkPlanes.New();
            // one way
            {
                // allocate memory for 24 unmanaged doubles
                int    size = Marshal.SizeOf(typeof(double)) * 24;
                IntPtr ptr  = Marshal.AllocHGlobal(size);
                camera.GetFrustumPlanes(aspectRatio, ptr);
                // in case we would need this values diectly we could copy
                // the unmanaged double array to a managed array like so:

                // double[] planesArray = new double[24];
                // Marshal.Copy(ptr, planesArray, 0, 24);

                // but fortunately we can forward the IntPtr directly to the function
                // SetFrustumPlanes()
                planes.SetFrustumPlanes(ptr);
                // free unmanaged memory
                Marshal.FreeHGlobal(ptr);
            }
            // another way
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                double[] bounds = new double[6];
                bounds = sphereSource.GetOutput().GetBounds();
                planes.SetBounds(bounds[0], bounds[1], bounds[2], bounds[3], bounds[4], bounds[5]);
            }
            // nothing to visualize
        }
Ejemplo n.º 3
0
    /// <summary>
    /// A console application that creates a 
    /// vtkRenderWindow without a Windows Form
    /// </summary>
    /// <param name="argv"></param>
    public static void Main(String[] argv)
    {
        // Demonstrate how to use the vtkBoxWidget 3D widget,
        // This script uses a 3D box widget to define a "clipping box" to clip some
        // simple geometry (a mace). Make sure that you hit the "W" key to activate the widget.
        // Create a mace out of filters.
        sphere = vtkSphereSource.New();
        cone = vtkConeSource.New();
        glyph = vtkGlyph3D.New();

        glyph.SetInputConnection(sphere.GetOutputPort());
        glyph.SetSource(cone.GetOutput());
        glyph.SetVectorModeToUseNormal();
        glyph.SetScaleModeToScaleByVector();
        glyph.SetScaleFactor(0.25);

        // The sphere and spikes are appended into a single polydata. This just makes things
        // simpler to manage.
        apd = vtkAppendPolyData.New();
        apd.AddInput(glyph.GetOutput());
        apd.AddInput(sphere.GetOutput());

        maceMapper = vtkPolyDataMapper.New();
        maceMapper.SetInputConnection(apd.GetOutputPort());

        maceActor = vtkLODActor.New();
        maceActor.SetMapper(maceMapper);
        maceActor.VisibilityOn();

        // This portion of the code clips the mace with the vtkPlanes implicit function.
        // The clipped region is colored green.
        planes = vtkPlanes.New();
        clipper = vtkClipPolyData.New();

        clipper.SetInputConnection(apd.GetOutputPort());
        clipper.SetClipFunction(planes);
        clipper.InsideOutOn();

        selectMapper = vtkPolyDataMapper.New();
        selectMapper.SetInputConnection(clipper.GetOutputPort());

        selectActor = vtkLODActor.New();
        selectActor.SetMapper(selectMapper);
        selectActor.GetProperty().SetColor(0, 1, 0);
        selectActor.VisibilityOff();
        selectActor.SetScale(1.01, 1.01, 1.01);

        // Create the RenderWindow, Renderer and both Actors
        ren1 = vtkRenderer.New();
        renWin = vtkRenderWindow.New();
        renWin.AddRenderer(ren1);
        iren = vtkRenderWindowInteractor.New();
        iren.SetRenderWindow(renWin);

        // The SetInteractor method is how 3D widgets are associated with the render
        // window interactor. Internally, SetInteractor sets up a bunch of callbacks
        // using the Command/Observer mechanism (AddObserver()).
        boxWidget = vtkBoxWidget.New();
        boxWidget.SetInteractor(iren);
        boxWidget.SetPlaceFactor(1.25);
        ren1.AddActor(maceActor);
        ren1.AddActor(selectActor);

        // Add the actors to the renderer, set the background and size
        ren1.SetBackground(0.1, 0.2, 0.4);
        renWin.SetSize(300, 300);

        // Place the interactor initially. The input to a 3D widget is used to
        // initially position and scale the widget. The EndInteractionEvent is
        // observed which invokes the SelectPolygons callback.
        boxWidget.SetInput(glyph.GetOutput());
        boxWidget.PlaceWidget();
        boxWidget.EndInteractionEvt += new vtkObject.vtkObjectEventHandler(SelectPolygons);

        // render the image
        iren.Initialize();
        iren.Start();
        //Clean up
        deleteAllVTKObjects();
    }
Ejemplo n.º 4
0
        private void SelectAreaClick(vtkObject sender, vtkObjectEventArgs e)
        {
            int[]         clickPos = Inter.GetEventPosition();
            vtkAreaPicker picker   = vtkAreaPicker.New();

            picker.AreaPick(clickPos[0], clickPos[1], clickPos[0] + 100, clickPos[1] + 100, Viewport);

            if (picker.GetActor() != null)
            {
                vtkPlanes          Boundary = picker.GetFrustum();
                vtkExtractGeometry Box      = vtkExtractGeometry.New();
                Box.SetImplicitFunction(Boundary);
                Box.SetInput(picker.GetActor().GetMapper().GetInput());

                vtkVertexGlyphFilter glyphFilter = vtkVertexGlyphFilter.New();
                glyphFilter.SetInputConnection(Box.GetOutputPort());
                glyphFilter.Update();

                vtkPolyData         selected = glyphFilter.GetOutput();
                vtkPoints           points   = vtkPoints.New();
                vtkUnstructuredGrid grid     = vtkUnstructuredGrid.New();
                for (int i = 0; i < selected.GetNumberOfPoints(); i++)
                {
                    points.InsertNextPoint(selected.GetPoint(i)[0], selected.GetPoint(i)[1], selected.GetPoint(i)[2]);
                }
                grid.SetPoints(points);
                vtkSphereSource sphere = vtkSphereSource.New();
                sphere.SetPhiResolution(6);
                sphere.SetThetaResolution(6);
                sphere.SetRadius(0.1);
                vtkGlyph3D glyph3D = vtkGlyph3D.New();
                glyph3D.SetInput(grid);
                glyph3D.SetSourceConnection(sphere.GetOutputPort());

                vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
                mapper.SetInputConnection(glyph3D.GetOutputPort());

                //double[] P = new double[3];
                //bool selected = false;
                //vtkPoints points = Faces.GetPoints();
                //double[] ClickedPoint = PointPicker.GetActor().GetMapper().GetInput().GetPoint(PointPicker.GetPointId());
                //for (int i = 0; i < points.GetNumberOfPoints(); i++)
                //{
                //    if (Math.Abs(points.GetPoint(i)[0] - ClickedPoint[0]) < 1e-6 &&
                //        Math.Abs(points.GetPoint(i)[1] - ClickedPoint[1]) < 1e-6 &&
                //        Math.Abs(points.GetPoint(i)[2] - ClickedPoint[2]) < 1e-6)
                //    {
                //        selected = true;
                //        P = points.GetPoint(i);
                //        break;
                //    }
                //}
                //
                //if (selected == true)
                //{
                //    SelectionPoints.InsertNextPoint(P[0], P[1], P[2]);
                //
                //    SelectionGlyph = vtkGlyph3D.New();
                //    SelectionGlyph.SetInput(SelectionPolyData);
                //    SelectionGlyph.SetSourceConnection(SelectionSphere.GetOutputPort());
                //    SelectionMapper.SetInputConnection(SelectionGlyph.GetOutputPort());
                //
                //    // Refresh Viewport
                //    Refresh();
                //}
            }
        }