Ejemplo n.º 1
0
    protected void Update()
    {
        // Handle mouse input
        if (!MiddleVR.VRClusterMgr.IsClient())
        {
            if (!m_IgnorePhysicalMouseInput)
            {
                Vector2 mouseHit    = new Vector2(0, 0);
                bool    hasMouseHit = false;

                GUITexture guiTexture = gameObject.GetComponent <GUITexture>();

                if (m_MouseInteractionsIn2D && guiTexture != null)
                {
                    // GUITexture mouse input
                    Rect r = guiTexture.GetScreenRect();

                    if (Input.mousePosition.x >= r.x && Input.mousePosition.x < (r.x + r.width) &&
                        Input.mousePosition.y >= r.y && Input.mousePosition.y < (r.y + r.height))
                    {
                        float x = (Input.mousePosition.x - r.x) / r.width;
                        float y = (Input.mousePosition.y - r.y) / r.height;

                        mouseHit    = new Vector2(x, y);
                        hasMouseHit = true;
                    }
                }
                else if (m_MouseInteractionsIn3D && gameObject.GetComponent <Renderer>() != null)
                {
                    // 3D object mouse input
                    mouseHit = GetClosestMouseHit();

                    if (mouseHit.x != -1 && mouseHit.y != -1)
                    {
                        hasMouseHit = true;
                    }
                }

                if (hasMouseHit)
                {
                    bool isMouseButtonPressed = Input.GetMouseButton(0);

                    if (!m_IsVirtualMouseButtonPressed && isMouseButtonPressed)
                    {
                        SetVirtualMousePosition(mouseHit);
                        SetVirtualMouseButtonPressed();
                    }
                    else if (m_IsVirtualMouseButtonPressed && !isMouseButtonPressed)
                    {
                        SetVirtualMouseButtonReleased();
                        SetVirtualMousePosition(mouseHit);
                    }
                    else
                    {
                        SetVirtualMousePosition(mouseHit);
                    }
                }
            }

            m_IgnorePhysicalMouseInput = false;
        }

        // Handle texture update
        if (m_Image.HasChanged())
        {
            using (vrImageFormat format = m_Image.GetImageFormat())
            {
                if ((uint)m_Texture.width != format.GetWidth() || (uint)m_Texture.height != format.GetHeight())
                {
#if VRWEBVIEW_UNITY_FREE
                    m_PixelsHandle.Free();
#endif
                    m_Texture.Resize((int)format.GetWidth(), (int)format.GetHeight());
                    m_Texture.Apply(false, false);
#if VRWEBVIEW_UNITY_FREE
                    m_PixelsHandle.Free();
                    m_Pixels       = m_Texture.GetPixels32(0);
                    m_PixelsHandle = GCHandle.Alloc(m_Pixels, GCHandleType.Pinned);
#else
                    MiddleVR_CancelCopyBufferToTexture(m_NativeTexturePtr);
                    m_NativeTexturePtr = m_Texture.GetNativeTexturePtr();
#endif
                }

                if (format.GetWidth() > 0 && format.GetHeight() > 0)
                {
#if VRWEBVIEW_UNITY_FREE
                    m_Image.GetReadBufferData(m_PixelsHandle.AddrOfPinnedObject());
                    m_Texture.SetPixels32(m_Pixels, 0);
                    m_Texture.Apply(false, false);
#else
                    MiddleVR_AsyncCopyBufferToTexture(m_Image.GetReadBuffer(), m_NativeTexturePtr, format.GetWidth(), format.GetHeight());
                    GL.IssuePluginEvent(MVR_RENDEREVENT_COPYBUFFERSTOTEXTURES);
#endif
                }
            }
        }
    }
Ejemplo n.º 2
0
    protected void Update()
    {
        // Handle mouse input
        if (!MiddleVR.VRClusterMgr.IsClient())
        {
            if (!m_IgnorePhysicalMouseInput)
            {
                Vector2 mouseHit    = new Vector2(0, 0);
                bool    hasMouseHit = false;

                if (gameObject.GetComponent <GUITexture>() != null)
                {
                    // GUITexture mouse input
                    Rect r = gameObject.GetComponent <GUITexture>().GetScreenRect();

                    if (Input.mousePosition.x >= r.x && Input.mousePosition.x < (r.x + r.width) &&
                        Input.mousePosition.y >= r.y && Input.mousePosition.y < (r.y + r.height))
                    {
                        float x = (Input.mousePosition.x - r.x) / r.width;
                        float y = (Input.mousePosition.y - r.y) / r.height;

                        mouseHit    = new Vector2(x, y);
                        hasMouseHit = true;
                    }
                }
                else if (gameObject.GetComponent <Renderer>() != null && Application.isEditor)
                {
                    // 3D object mouse input
                    mouseHit = GetClosestMouseHit();

                    if (mouseHit.x != -1 && mouseHit.y != -1)
                    {
                        hasMouseHit = true;
                    }
                }

                if (hasMouseHit)
                {
                    bool newMouseButtonState = Input.GetMouseButton(0);

                    if (m_MouseButtonState == false && newMouseButtonState == true)
                    {
                        SetVirtualMousePosition(mouseHit);
                        SetVirtualMouseButtonPressed();
                    }
                    else if (m_MouseButtonState == true && newMouseButtonState == false)
                    {
                        SetVirtualMouseButtonReleased();
                        SetVirtualMousePosition(mouseHit);
                    }
                    else
                    {
                        SetVirtualMousePosition(mouseHit);
                    }

                    m_MouseButtonState = newMouseButtonState;
                }
            }

            m_IgnorePhysicalMouseInput = false;
        }

        // Handle texture update
        if (m_Image.HasChanged())
        {
            using (vrImageFormat format = m_Image.GetImageFormat())
            {
                if ((uint)m_Texture.width != format.GetWidth() || (uint)m_Texture.height != format.GetHeight())
                {
#if VRWEBVIEW_UNITY_FREE
                    m_PixelsHandle.Free();
#endif
                    m_Texture.Resize((int)format.GetWidth(), (int)format.GetHeight());
                    m_Texture.Apply(false, false);
#if VRWEBVIEW_UNITY_FREE
                    m_PixelsHandle.Free();
                    m_Pixels       = m_Texture.GetPixels32(0);
                    m_PixelsHandle = GCHandle.Alloc(m_Pixels, GCHandleType.Pinned);
#endif
                }

                if (format.GetWidth() > 0 && format.GetHeight() > 0)
                {
#if VRWEBVIEW_UNITY_FREE
                    m_Image.GetReadBufferData(m_PixelsHandle.AddrOfPinnedObject());
                    m_Texture.SetPixels32(m_Pixels, 0);
                    m_Texture.Apply(false, false);
#else
                    MiddleVR_CopyBufferToUnityNativeTexture(m_Image.GetReadBuffer(), m_Texture.GetNativeTexturePtr(), format.GetWidth(), format.GetHeight());
#endif
                }
            }
        }
    }