Ejemplo n.º 1
0
        public static void CB_MENU_vLadderAction(MenuCommand command)
        {
            vLadderAction comp   = (vLadderAction)command.context;
            List <string> log    = new List <string>();
            GameObject    target = comp.gameObject;

            CB_COMP_vLadderAction(target, ref log);
        }
Ejemplo n.º 2
0
 void Setup_LadderAction(GameObject prefab)
 {
     if (prefab.GetComponent <vLadderAction>() || prefab.GetComponent <PUN_LadderAction>())
     {
         vLadderAction org = prefab.GetComponent <vLadderAction>();
         if (!prefab.GetComponent <PUN_LadderAction>())
         {
             prefab.AddComponent <PUN_LadderAction>();
             PUN_LadderAction newComp = prefab.GetComponent <PUN_LadderAction>();
             PUN_Helpers.CopyComponentTo(org, newComp);
         }
         prefab.GetComponent <PUN_LadderAction>().enabled = false;
     }
 }