Ejemplo n.º 1
0
        internal override void AddToPanel(uGUI_TabbedControlsPanel panel, int tabIndex)
        {
#if BELOWZERO
            UnityAction <float> callback = new UnityAction <float>((value) => parentOptions.OnSliderChange(Id, sliderValue?.ConvertToDisplayValue(value) ?? value));
#else
            UnityAction <float> callback = new UnityAction <float>((value) =>
            {
                value = sliderValue?.ConvertToDisplayValue(value) ?? value;
                if (value != previousValue)
                {
                    previousValue = value;
                    parentOptions.OnSliderChange(Id, value);
                }
            });
#endif

#if SUBNAUTICA
            panel.AddSliderOption(tabIndex, Label, Value, MinValue, MaxValue, DefaultValue, callback);
#elif BELOWZERO
            panel.AddSliderOption(tabIndex, Label, Value, MinValue, MaxValue, DefaultValue, Step, callback, SliderLabelMode.Default, "0.0");
#endif

            // AddSliderOption for some reason doesn't return created GameObject, so we need this little hack
            Transform options = panel.tabs[tabIndex].container.transform;
            OptionGameObject = options.GetChild(options.childCount - 1).gameObject; // last added game object

#if BELOWZERO
            // if we using custom value format, we need to replace vanilla uGUI_SliderWithLabel with our component
            if (ValueFormat != null)
            {
                OptionGameObject.transform.Find("Slider").gameObject.AddComponent <SliderValue>().ValueFormat = ValueFormat;
            }

            // fixing tooltip for slider
            OptionGameObject.transform.Find("Slider/Caption").GetComponent <Text>().raycastTarget = true;
#else
            // if we using custom value format or step, we need to replace vanilla uGUI_SliderWithLabel with our component
            if (ValueFormat != null || Step >= Mathf.Epsilon)
            {
                var sliderValue = OptionGameObject.transform.Find("Slider").gameObject.AddComponent <SliderValue>();
                sliderValue.Step = Step;
                if (ValueFormat != null)
                {
                    sliderValue.ValueFormat = ValueFormat;
                }
            }
#endif

            base.AddToPanel(panel, tabIndex);

            sliderValue = OptionGameObject.GetComponentInChildren <SliderValue>(); // we can also add custom SliderValue in OnGameObjectCreated event
        }
Ejemplo n.º 2
0
        internal override void AddToPanel(uGUI_TabbedControlsPanel panel, int tabIndex)
        {
            panel.AddSliderOption(tabIndex, Label, Value, MinValue, MaxValue, DefaultValue,
                                  new UnityAction <float>((float value) => parentOptions.OnSliderChange(Id, sliderValue?.ConvertToDisplayValue(value) ?? value)));

            // AddSliderOption for some reason doesn't return created GameObject, so we need this little hack
            Transform options = panel.tabs[tabIndex].container.transform;

            OptionGameObject = options.GetChild(options.childCount - 1).gameObject; // last added game object

            // if we using custom value format, we need to replace vanilla uGUI_SliderWithLabel with our component
            if (ValueFormat != null)
            {
                OptionGameObject.transform.Find("Slider").gameObject.AddComponent <SliderValue>().ValueFormat = ValueFormat;
            }

            base.AddToPanel(panel, tabIndex);

            sliderValue = OptionGameObject.GetComponentInChildren <SliderValue>(); // we can also add custom SliderValue in OnGameObjectCreated event
        }