void Start() { manager = GetComponent <trainLevelManager>(); interfaceControl = GetComponent <trainInterfaceControl>(); timerPerTrain = 0f; MaxTimeToCombo = 10f; MaxTimeToComplete = 20f; }
void Start() { manager = FindObjectOfType <trainLevelManager>(); normalScale = transform.localScale; newScale = new Vector3(0, 0, 0); porcent = 1f; }
void Start() { puntoSalida = GameObject.FindGameObjectWithTag("startWagonPoint"); trainAnim = GetComponent <Animator>(); trainAnim.SetBool("Moving", true); puntoParada = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width / 5f, 0, 0)); manager = FindObjectOfType <trainLevelManager>(); timerToCome = 0f; locomotiveState = "Init"; }
void Start() { manager = FindObjectOfType <trainLevelManager>(); wagonAnim = GetComponent <Animator>(); wagonAnim.SetBool("Moving", true); generator = FindObjectOfType <trainGenerator>(); wBefore = generator.Wagon; generator.Wagon = this; wagonState = "Moving"; if (wBefore != null) { wBefore.wNext = this; } else { Locomotive.setNextWagon(this); } }
void Start() { manager = FindObjectOfType <trainLevelManager>(); trainSize = manager.getWagons().Length; switch (trainSize) { case 5: transform.localScale = new Vector3(transform.localScale.x * 0.8f, transform.localScale.y * 0.8f, transform.localScale.z); break; case 6: transform.localScale = new Vector3(transform.localScale.x * 0.7f, transform.localScale.y * 0.7f, transform.localScale.z); break; case 7: transform.localScale = new Vector3(transform.localScale.x * 0.65f, transform.localScale.y * 0.65f, transform.localScale.z); break; } }
void Start() { manager = GetComponent <trainLevelManager>(); }
void Start() { manager = FindObjectOfType <trainLevelManager>(); }