public void lifeOn()
    {
        //player[playerCo.myNumberForGameOver].enabled = false;

        playerCo.ThePlayerUsedIsLife = true;
        PlayerPrefs.SetInt("boughtLife", 0);
        Time.timeScale = 1;
        track.setSpeed(true);
        playerLoss[playerCo.myNumberForGameOver].SetActive(true);

        lifeButtonOff.SetActive(true);
        lifeButtonOn.SetActive(false);
        Gameover.SetActive(false);
    }
Ejemplo n.º 2
0
    void OnTriggerEnter2D(Collider2D other)
    {
        if (!BonusActive)
        {
            if (other.name == "lamp2(Clone)" || other.name == "RoadSignTempWHIAT(Clone)" || other.name == "RoadSignTemp(Clone)" || other.name == "lamp3(Clone)" || other.name == "lamp1(Clone)" || other.name == "Fpool4Move 1(Clone)" || other.name == "Fpool4Red(Clone)" || other.name == "front" || other.name == "airplaneNew2(Clone)" || other.name == "airplaneNew4(Clone)" || other.name == "roadSign4(Clone)")
            {
                anim.SetBool("isDied", true);

                player.deathSound.Play();
                Time.timeScale = 0;
                //if animation with name "Attack" finished

                thePlayerLose = true;
                track.setSpeed(false);
                bacgroundMusic.Stop();
            }
            BonusActive = false;
        }
    }