Ejemplo n.º 1
0
    public static void SetTextMeshGeom(this GeomData geomData, Vector3[] pos, Vector2[] uv, Vector2[] uv2, Color32[] color, int offset)
    {
        tk2dTextMeshData data          = geomData.TextMeshData;
        tk2dFontData     fontInst      = data.FontInst;
        tk2dColoredText  formattedText = data.FormattedText;

        InlineStyler curStyler = new InlineStyler();

        curStyler.meshTopColor     = new Color32(255, 255, 255, 255);
        curStyler.meshBottomColor  = new Color32(255, 255, 255, 255);
        curStyler.meshGradientTexU = (float)data.textureGradient / (float)((fontInst.gradientCount > 0) ? fontInst.gradientCount : 1);
        curStyler.curGradientCount = fontInst.gradientCount;

        Vector2 dims    = data.GetMeshDimensionsForString(formattedText);
        float   offsetY = data.GetYAnchorForHeight(dims.y);

        float cursorX = 0.0f;
        float cursorY = 0.0f;

        // target is required due to invisible '\n' character
        int target           = 0;
        int alignStartTarget = 0;

        for (int i = 0; i < formattedText.Length && target < geomData.CurrentAllocatedCharacters; ++i)
        {
            formattedText.ApplyColorCommand(curStyler, i);

            int          idx = formattedText[i];
            tk2dFontChar chr = fontInst.GetCharForIndex(idx, 0);

            if (idx == '\n')
            {
                float lineWidth      = cursorX;
                int   alignEndTarget = target;               // this is one after the last filled character
                if (alignStartTarget != target)
                {
                    float xOffset = data.GetXAnchorForWidth(lineWidth);
                    PostAlignTextData(pos, offset, alignStartTarget, alignEndTarget, xOffset);
                }


                alignStartTarget = target;
                cursorX          = 0.0f;
                cursorY         -= data.ActualLineSpaceHeight;
            }
            else
            {
                pos[offset + target * 4 + 0] = new Vector3(cursorX + chr.p0.x * data.TotalScale.x, offsetY + cursorY + chr.p0.y * data.TotalScale.y, 0);
                pos[offset + target * 4 + 1] = new Vector3(cursorX + chr.p1.x * data.TotalScale.x, offsetY + cursorY + chr.p0.y * data.TotalScale.y, 0);
                pos[offset + target * 4 + 2] = new Vector3(cursorX + chr.p0.x * data.TotalScale.x, offsetY + cursorY + chr.p1.y * data.TotalScale.y, 0);
                pos[offset + target * 4 + 3] = new Vector3(cursorX + chr.p1.x * data.TotalScale.x, offsetY + cursorY + chr.p1.y * data.TotalScale.y, 0);

                if (chr.flipped)
                {
                    uv[offset + target * 4 + 0] = new Vector2(chr.uv1.x, chr.uv1.y);
                    uv[offset + target * 4 + 1] = new Vector2(chr.uv1.x, chr.uv0.y);
                    uv[offset + target * 4 + 2] = new Vector2(chr.uv0.x, chr.uv1.y);
                    uv[offset + target * 4 + 3] = new Vector2(chr.uv0.x, chr.uv0.y);
                }
                else
                {
                    uv[offset + target * 4 + 0] = new Vector2(chr.uv0.x, chr.uv0.y);
                    uv[offset + target * 4 + 1] = new Vector2(chr.uv1.x, chr.uv0.y);
                    uv[offset + target * 4 + 2] = new Vector2(chr.uv0.x, chr.uv1.y);
                    uv[offset + target * 4 + 3] = new Vector2(chr.uv1.x, chr.uv1.y);
                }

                if (fontInst.textureGradients)
                {
                    uv2[offset + target * 4 + 0] = chr.gradientUv[0] + new Vector2(curStyler.meshGradientTexU, 0);
                    uv2[offset + target * 4 + 1] = chr.gradientUv[1] + new Vector2(curStyler.meshGradientTexU, 0);
                    uv2[offset + target * 4 + 2] = chr.gradientUv[2] + new Vector2(curStyler.meshGradientTexU, 0);
                    uv2[offset + target * 4 + 3] = chr.gradientUv[3] + new Vector2(curStyler.meshGradientTexU, 0);
                }

                if (fontInst.isPacked)
                {
                    Color32 c = channelSelectColors[chr.channel];
                    color[offset + target * 4 + 0] = c;
                    color[offset + target * 4 + 1] = c;
                    color[offset + target * 4 + 2] = c;
                    color[offset + target * 4 + 3] = c;
                }
                else
                {
                    color[offset + target * 4 + 0] = curStyler.meshTopColor;
                    color[offset + target * 4 + 1] = curStyler.meshTopColor;
                    color[offset + target * 4 + 2] = curStyler.meshBottomColor;
                    color[offset + target * 4 + 3] = curStyler.meshBottomColor;
                }

                cursorX += (chr.advance + data.Spacing) * data.TotalScale.x;

                if (data.kerning && i < formattedText.Length - 1)
                {
                    foreach (var k in fontInst.kerning)
                    {
                        if (k.c0 == formattedText[i] && k.c1 == formattedText[i + 1])
                        {
                            cursorX += k.amount * data.TotalScale.x;
                            break;
                        }
                    }
                }

                target++;
            }
        }

        if (alignStartTarget != target)
        {
            float lineWidth      = cursorX;
            int   alignEndTarget = target;
            float xOffset        = data.GetXAnchorForWidth(lineWidth);
            PostAlignTextData(pos, offset, alignStartTarget, alignEndTarget, xOffset);
        }

        for (int i = target; i < geomData.CurrentAllocatedCharacters; ++i)
        {
            pos[offset + i * 4 + 0] = pos[offset + i * 4 + 1] = pos[offset + i * 4 + 2] = pos[offset + i * 4 + 3] = Vector3.zero;
            uv[offset + i * 4 + 0]  = uv[offset + i * 4 + 1] = uv[offset + i * 4 + 2] = uv[offset + i * 4 + 3] = Vector2.zero;

            if (fontInst.textureGradients)
            {
                uv2[offset + i * 4 + 0] = uv2[offset + i * 4 + 1] = uv2[offset + i * 4 + 2] = uv2[offset + i * 4 + 3] = Vector2.zero;
            }

            color[offset + i * 4 + 0] = color[offset + i * 4 + 1] = color[offset + i * 4 + 2] = color[offset + i * 4 + 3] = Color.clear;
        }
    }