Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        se_page = GameObject.FindWithTag("AudioManager")
                  .GetComponent <AudioManager>().GetAudioSourceByType(AudioManager.E_AUDIOTYPE.SE_PAGE);
        se_judge = GameObject.FindWithTag("AudioManager")
                   .GetComponent <AudioManager>().GetAudioSourceByType(AudioManager.E_AUDIOTYPE.SE_JUDGE);
        bgm_final = GameObject.FindWithTag("AudioManager")
                    .GetComponent <AudioManager>().GetAudioSourceByType(AudioManager.E_AUDIOTYPE.BGM_FINAL);

        bgmVolume        = bgm_final.volume;
        bgm_final.volume = 0;

        bgm_final.Play();
        bgm_final.DOFade(bgmVolume, 1.0f);

        DataManager datamanager = DataManager.Instance;

        datamanager.getEvidenceNum = 0;

        //DataManagerからもってくる
        m_arraySuspectData = datamanager.stageSuspect;

        SetAllButtonFalse();


        for (int i = 0; i < m_arraySuspectData.NoGuilty.Length; ++i)
        {//ボタンの位置を修正する
            RectTransform buttonrect = arrayButton[i].GetComponent <RectTransform>();

            float posx;
            if (m_arraySuspectData.NoGuilty.Length % 2 == 1)
            {//ボタンの数が1or3のとき
                posx  = -buttonrect.rect.width * 2;
                posx += buttonrect.rect.width * 2 * i;
            }
            else
            {//ボタンの数が2のとき
                posx  = -buttonrect.rect.width;
                posx += buttonrect.rect.width * 2 * i;
            }
            Vector3 pos = new Vector3(posx, buttonrect.transform.position.y, 0.0f);
            arrayButton[i].GetComponent <RectTransform>().anchoredPosition = pos;
            arrayButton[i].gameObject.SetActive(true);
            arrayButton[i].GetComponent <Image>().sprite = m_arraySuspectData.NoGuilty[i].sprite;
        }
    }
Ejemplo n.º 2
0
    /// <summary>
    /// 当たった証拠品から各評価値を計算するメソッド
    /// TODO 当たったときに呼んでください
    /// </summary>
    /// <param name="_evidence"></param>当たったメソッドのE_EVIDENCE型をいれてください
    public void CheckHitEvidence(E_EVIDENCE _evidence)
    {
        Debug.Log(_evidence + "が計算されました");
        int stage = DataManager.Instance.stage;

        tagStageSuspectData arraysuspect = suspect.m_arraySuspectData[stage];

        //取得した証拠品を取得
        GameObject obj = GameObject.Find("EvidenceFactory").GetComponent <EvidenceFactory>().GetEvidence(_evidence);

        //証拠品の点数を取得
        int evidencevalue = obj.GetComponent <EvidenceData>().GetEvidenceValue(stage);


        //犯人はこの証拠品の対象?か
        m_evidenceValue[0] -= DecreaseEvidenceValue(evidencevalue, arraysuspect.Guilty.evidence, _evidence);

        //無実の人たちはこの
        for (int i = 0; i < suspect.m_arraySuspectData[stage].NoGuilty.Length; ++i)
        {
            m_evidenceValue[i + 1] -= DecreaseEvidenceValue(evidencevalue, arraysuspect.NoGuilty[i].evidence, _evidence);
        }
    }