public void OnUnregister(StateParam <GameState> obj) { threadTimer.Dispose(); threadTimer = null; deleteAllTask(); TaskDic = null; }
// ----------------------- inherite from interface ---------------- public void Dispose() { threadTimer.Dispose(); threadTimer = null; TaskDic.Clear(); TaskDic = null; }
public void Quit() { if (reqSock != null) { reqSock.Disconnect(ConnectingAddress); reqSock.Close(); } if (RepeatTimer != null) { RepeatTimer.Dispose(); } if (TimeOut != null) { TimeOut.Dispose(); } }