public void RefreshUI(int _innings, rep_message_start_game _playInfo) { this.innings = _innings; this.playInfo = _playInfo; //初始界面状态 SetUIState(0); //我的头像 if (!string.IsNullOrEmpty(PlayerData.userIcon)) { var headIcon = transform.Find("PlayerInfo/LeftHeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, PlayerData.userIcon)); } //对手头像 struct_player_info opponentInfo = this.playInfo.PlayerInfo; if (!string.IsNullOrEmpty(opponentInfo.UserIcon)) { var headIcon = transform.Find("PlayerInfo/RightHeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, opponentInfo.UserIcon)); } //加载玩法prefab play_data playData = PlayDataConfig.Instance.GetDataByID(this.playInfo.PlayId); UIManager.OpenUI(playData.PrefabPath, playUI, (uiObj) => { playBase = uiObj.transform.GetComponent <PlayBase>(); playBase.answerFinish = AnswerFinish; }); }
public static void UpdatePlayerData(struct_player_info info) { playerInfo = info; if (!string.IsNullOrEmpty(info.UserName)) { userName = info.UserName; } playerInfo.UserName = userName; if (!string.IsNullOrEmpty(info.UserIcon)) { userIcon = info.UserIcon; } playerInfo.UserIcon = userIcon; energy = info.Energy; gems = info.Gems; level = info.Level; proficiency = info.Proficiency; speed = info.Speed; judgment = info.Judgment; calculate = info.Calculate; accuracy = info.Accuracy; observation = info.Observation; memory = info.Memory; }
//设置六边形 void SetHexagon(struct_player_info playerInfo, bool isSelf) { Polygon polygon = null; if (true == isSelf) { polygon = transform.Find("Hexagon/Polygon1").GetComponent <Polygon>(); } else { polygon = transform.Find("Hexagon/Polygon2").GetComponent <Polygon>(); } polygon.SetValue(new float[] { playerInfo.Speed, playerInfo.Judgment, playerInfo.Calculate, playerInfo.Accuracy, playerInfo.Observation, playerInfo.Memory }); }
//设置玩家信息 void SetPlayerInfo(struct_player_info playerInfo, Transform rootObj) { //头像 if (!string.IsNullOrEmpty(playerInfo.UserIcon)) { var headIcon = rootObj.Find("BaseImage/HeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, playerInfo.UserIcon, (sp) => { //图片加载完成, 播放动画 topInfo.GetComponent <MoveBy>().Play(); })); } //名字 rootObj.Find("Name").GetComponent <Text>().text = playerInfo.UserName; //等级 rootObj.Find("LevelInfo/Level/Text").GetComponent <Text>().text = Function.LevelToString(playerInfo.Level); //排名 rootObj.Find("LevelInfo/Ranking").GetComponent <Text>().text = string.Format(Language.GetTextByKey(10201), playerInfo.Ranking); }
public void RefreshUI(rep_message_start_ready readyInfo) { struct_player_info opponentInfo = readyInfo.PlayerInfo; Debug.Log("UIReady.RefreshUI readyInfo = " + readyInfo); //我的头像 if (!string.IsNullOrEmpty(PlayerData.userIcon)) { var headIcon = transform.Find("PlayerInfo/LeftHeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, PlayerData.userIcon)); } //对手头像 if (!string.IsNullOrEmpty(opponentInfo.UserIcon)) { var headIcon = transform.Find("PlayerInfo/RightHeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, opponentInfo.UserIcon)); } //倒计时 float totalTime = (float)(readyInfo.StartTime - Function.GetServerTime()); Image countdownImage = transform.Find("Countdown/Bar").GetComponent <Image>(); Scheduler.Instance.CreateScheduler("UIReady.Countdown", 0, 0, 0.01f, (param) => { float lastTime = (float)(readyInfo.StartTime - Function.GetServerTime()); countdownImage.fillAmount = lastTime / totalTime; //Debug.Log("UIReady.Countdown lastTime = " + lastTime + " totalTime = " + totalTime); if (countdownImage.fillAmount <= 0) { Scheduler.Instance.Stop("UIReady.Countdown"); //请求开始 CommonRequest.ReqSatrtGame(readyInfo.Innings, (repMsg) => { //关闭UI //this.Close(); }); } }); //第几回合 transform.Find("Countdown/Text").GetComponent <Text>().text = Language.GetTextByKey(InningsTextKey[readyInfo.Innings]); //展示要随机的玩法 playViewList.RegisterInitCallback((Transform obj, int index) => { int playID = readyInfo.RandPlayId[index]; //获取配置 play_data playData = PlayDataConfig.Instance.GetDataByID(playID); //icon Function.SetImageSprite(obj.Find("Icon/Image").GetComponent <Image>(), playData.Icon); //名字 obj.Find("Name").GetComponent <Text>().text = playData.Name; }); //刷新列表 playViewList.totalCount = readyInfo.RandPlayId.Count; playViewList.RefillCells(); //随机选中玩法 int randCount = 0; Transform randRoot = transform.Find("RandPlay/Viewport/Content"); Scheduler.Instance.CreateScheduler("UIReady.RandPlay", 0, 0, 0.3f, (param) => { for (int idx = 0; idx < randRoot.childCount; idx++) { randRoot.GetChild(idx).Find("Icon/Choose").gameObject.SetActive(idx == randCount); } if (readyInfo.RandPlayId[randCount] == readyInfo.PlayId && readyInfo.StartTime - Function.GetServerTime() < 1.0) { //结束定时器 Scheduler.Instance.Stop("UIReady.RandPlay"); //播放一个放大效果 ScaleTo scaleTo = randRoot.GetChild(randCount).Find("Icon").GetComponent <ScaleTo>(); scaleTo.Play(); } randCount = (randCount + 1) % readyInfo.RandPlayId.Count; }); }
//刷新界面 public void RefreshUI(rep_message_game_end _endInfo) { this.endInfo = _endInfo; //我的头像 if (!string.IsNullOrEmpty(PlayerData.userIcon)) { var headIcon = transform.Find("PlayerInfo/LeftHeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, PlayerData.userIcon)); } //对手头像 struct_player_info opponentInfo = this.endInfo.PlayerInfo; if (!string.IsNullOrEmpty(opponentInfo.UserIcon)) { var headIcon = transform.Find("PlayerInfo/RightHeadImage/Mask/Image").GetComponent <Image>(); StartCoroutine(Function.DownloadImage(headIcon, opponentInfo.UserIcon)); } //名字 transform.Find("PlayerInfo/LeftHeadImage/Name").GetComponent <Text>().text = PlayerData.userName; transform.Find("PlayerInfo/RightHeadImage/Name").GetComponent <Text>().text = endInfo.PlayerInfo.UserName; //定时器依次展示各局分数 float leftSum = 0; float rightSum = 0; for (int i = 0; i < endInfo.LeftGrade.Count; i++) { //玩法名 play_data playData = PlayDataConfig.Instance.GetDataByID(endInfo.PlayList[i]); transform.Find(string.Format("GradeList/{0}/Name", i)).GetComponent <Text>().text = playData.Name; leftSum += endInfo.LeftGrade[i]; rightSum += endInfo.RightGrade[i]; transform.Find(string.Format("GradeList/{0}/LeftText", i)).GetComponent <Text>().text = endInfo.LeftGrade[i].ToString(); transform.Find(string.Format("GradeList/{0}/RightText", i)).GetComponent <Text>().text = endInfo.RightGrade[i].ToString(); Scheduler.Instance.CreateScheduler("UIGameEnd.RefreshUI.ShowGrade." + i, i * 0.5f, 1, 0, (param) => { int index = (int)param; float inningsSum = endInfo.LeftGrade[index] + endInfo.RightGrade[index]; //Image Image leftIamge = transform.Find(string.Format("GradeList/{0}/Mask/LeftImage", index)).GetComponent <Image>(); Image rightIamge = transform.Find(string.Format("GradeList/{0}/Mask/RightImage", index)).GetComponent <Image>(); leftIamge.fillAmount = 0; rightIamge.fillAmount = 0; DOTween.To(() => leftIamge.fillAmount, (value) => leftIamge.fillAmount = value, (0 == inningsSum) ? 0.5f : endInfo.LeftGrade[index] / inningsSum, 1f); DOTween.To(() => rightIamge.fillAmount, (value) => rightIamge.fillAmount = value, (0 == inningsSum) ? 0.5f : endInfo.RightGrade[index] / inningsSum, 1f); }, i); } //总分 transform.Find(string.Format("GradeList/Sum/LeftText")).GetComponent <Text>().text = leftSum.ToString(); transform.Find(string.Format("GradeList/Sum/RightText")).GetComponent <Text>().text = rightSum.ToString(); Image sumLeftIamge = transform.Find(string.Format("GradeList/Sum/Mask/LeftImage")).GetComponent <Image>(); Image sumRightIamge = transform.Find(string.Format("GradeList/Sum/Mask/RightImage")).GetComponent <Image>(); sumLeftIamge.fillAmount = 0; sumRightIamge.fillAmount = 0; float allSum = leftSum + rightSum; Scheduler.Instance.CreateScheduler("UIGameEnd.RefreshUI.ShowGrade.Sum", endInfo.LeftGrade.Count * 0.5f, 1, 0, (param) => { DOTween.To(() => sumLeftIamge.fillAmount, (value) => sumLeftIamge.fillAmount = value, (0 == allSum) ? 0.5f : leftSum / allSum, 1f); DOTween.To(() => sumRightIamge.fillAmount, (value) => sumRightIamge.fillAmount = value, (0 == allSum) ? 0.5f : rightSum / allSum, 1f); }); //结果 string resultStr = ""; Color resultColor = Color.white; if (rightSum < leftSum) { resultColor = GameConst.Yellow; resultStr = Language.GetTextByKey(10501); } else if (leftSum < rightSum) { resultColor = GameConst.Bule; resultStr = Language.GetTextByKey(10502); } else { resultColor = GameConst.Gray; resultStr = Language.GetTextByKey(10503); } Text resultText = transform.Find("PlayerInfo/Text").GetComponent <Text>(); resultText.text = resultStr; resultText.color = resultColor; //属性变化 for (int i = 0; i < endInfo.AttributeOffset.Count; i++) { float offset = endInfo.AttributeOffset[i]; Transform attrObj = transform.Find("Attribute/Layout/" + i); attrObj.Find("Down").gameObject.SetActive(offset < 0); attrObj.Find("Up").gameObject.SetActive(0 < offset); attrObj.Find("Keep").gameObject.SetActive(0 == offset); } }