// Update is called once per frame void Update() { strike gm = st.GetComponent <strike>(); int i = gm.s; int h = gm.o; if (i == 1) { s1.SetActive(true); } else if (i == 2) { s2.SetActive(true); } else if (i == 0) { s1.SetActive(false); s2.SetActive(false); } if (h == 1) { o1.SetActive(true); } else if (h == 2) { o2.SetActive(true); } else if (h == 0) { o1.SetActive(false); o2.SetActive(false); } }
public Process() { MashSteps = new List<MashStep>(); Strike = new strike(); Sparge = new sparge(); Boil = new boil(); Fermentation = new fermentation(); Session = new session(); }
// Update is called once per frame void Update() { strike s = cg.GetComponent <strike>(); int i = s.o; if (i == 0) { a.SetActive(false); } if (i == 3) { a.SetActive(true); } }
// Use this for initialization void Start() { Screen.SetResolution(1280, 600, true); TEXT1 = GameObject.Find("c1Text"); txtField1 = TEXT1.GetComponent <Text> (); TEXT2 = GameObject.Find("c2Text"); txtField2 = TEXT2.GetComponent <Text> (); TEXT3 = GameObject.Find("c3Text"); txtField3 = TEXT3.GetComponent <Text> (); QText = QField.GetComponent <Text> (); ball1 = (strike)Ball1.GetComponent(typeof(strike)); ball2 = (strike)Ball2.GetComponent(typeof(strike)); ball3 = (strike)Ball3.GetComponent(typeof(strike)); }