void updateRotationModeEvent(stateManager.rotationModes value) { _rotationMode = value; if (_rotationGizmoIsSelected) { switch (_rotationMode) { case stateManager.rotationModes.xRotationMode: setRotationGizmoVisible(visibleRotation.X); break; case stateManager.rotationModes.yRotationMode: setRotationGizmoVisible(visibleRotation.Y); break; case stateManager.rotationModes.zRotationMode: setRotationGizmoVisible(visibleRotation.Z); break; } } }
void updateRotationModeEvent(stateManager.rotationModes value) { _rotationMode = value; if (_rotationGizmoIsSelected) { switch (_rotationMode) { case stateManager.rotationModes.xRotationMode: setRotationGizmoVisible(visibleRotation.X); init.rotationGizmos.transform.Find("xRotationGizmo").transform.Find("pie").gameObject.SetActive(true); break; case stateManager.rotationModes.yRotationMode: setRotationGizmoVisible(visibleRotation.Y); init.rotationGizmos.transform.Find("yRotationGizmo").transform.Find("pie").gameObject.SetActive(true); break; case stateManager.rotationModes.zRotationMode: setRotationGizmoVisible(visibleRotation.Z); init.rotationGizmos.transform.Find("zRotationGizmo").transform.Find("pie").gameObject.SetActive(true); break; } } }