private void Start() { player = GameObject.FindGameObjectWithTag("Player"); mouvmentInstance = this; speed = minSpeed; Camera.main.fieldOfView = minFieldOfView; playerStamina = GameObject.FindGameObjectWithTag("Player").GetComponent <stamina>(); }
// Use this for initialization void Start() { //initializing status variables playerHealth = new health(healthAmt); playerStamina = new stamina(staminaAmt); firesNearby = 0; timeTrack = 0; //initializing movement variables moveLeft = false; moveRight = false; moveUp = false; moveDown = false; speed = 0.1f; cam = Camera.main; anim = GetComponent <Animator>(); sprite_render = GetComponent <SpriteRenderer>(); }
private void Start() { playerStamina = GameObject.FindGameObjectWithTag("Player").GetComponent <stamina>(); staminaSlider = GetComponent <Slider>(); }