public void OnStartBattleCDRes(stStartBattleArenaUserCmd_S cmd) { DataManager.Manager <ArenaManager>().OnStartBattleCDRes(cmd); //uint CDTime = cmd.battle_time; //倒计时 //object data = CDTime; //Engine.Utility.EventEngine.Instance().DispatchEvent((int)Client.GameEventID.ARENASTARTBATTLECD, data); }
public void OnStartBattleCDRes(stStartBattleArenaUserCmd_S cmd) { Engine.Utility.Log.LogGroup(GameDefine.LogGroup.User_LCY, "--->>>3 开始战斗3、2、1 "); uint CDTime = GameTableManager.Instance.GetGlobalConfig <uint>("ArenaFightTime"); //倒计时 object data = CDTime; m_arenaBattleStartCd = 4.75f; ArenaBattleState state = ArenaBattleState.eArenaStartBattleCD; DataManager.Manager <UIPanelManager>().ShowPanel(PanelID.ArenaBattlePanel, data: state); }