private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Floor") { bubbleCreator.RandomBall(10); soundScript.playNewBubbles(); transform.position = new Vector2(transform.position.x, transform.position.y + 7); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Floor") { bubbleCreator.RandomBall(10); soundScript.playNewBubbles(); transform.position = new Vector2(transform.position.x, transform.position.y + 7); } }