void Start()
 {
     snakeColor_4  = snakeColor.blue;
     IsHaveHead_4  = false;
     gamemanager_4 = GM_4.instance;
     xspeed_4      = gamemanager_4.xspeed;
     yspeed_4      = gamemanager_4.yspeed;
     for (int i = 0; i < bodyAmount_4; i++)
     {
         //Debug.Log("Spawn");
         Invoke("SpawnBody_4", 0.1f);
     }
 }
Ejemplo n.º 2
0
    public override void Start()
    {
        transform.rotation = new Quaternion(0, 0, 0, 0);
        colorNum           = (int)(Random.value * 10) % 3;
        if (colorNum == 0)
        {
            color = snakeColor.Green;
        }
        else if (colorNum == 1)
        {
            color = snakeColor.Brown;
        }
        else if (colorNum == 2)
        {
            color = snakeColor.Yellow;
        }
        skinnedMeshRenderer.material = material[(int)color];
        //기본상태로 비맹수급은 가만히 있는 idle
        state       = State.Idle;
        AttackRange = transform.Find("AttackRangeCollider").GetComponent <AttackRangeCollider>();

        base.Start();
    }