void Start()
    {
        //初始化展示状态
        Showenum = showEnum.Vertical;

        switch (Showenum)
        {
        case showEnum.Horizontal:
            m_ScrollRectVertical.SetActive(false);
            m_ScrollRectHorizontal.SetActive(true);
            ItemToolTipManager.instance.setItemInventroy(m_ScrollRectHorizontal.transform);
            break;

        case showEnum.Vertical:
            m_ScrollRectVertical.SetActive(true);
            m_ScrollRectHorizontal.SetActive(false);
            ItemToolTipManager.instance.setItemInventroy(m_ScrollRectVertical.transform);
            break;
        }
        //初始化按钮名字
        m_btnName.Add("推荐");
        m_btnName.Add("攻击");
        m_btnName.Add("法术");
        m_btnName.Add("防御");
        m_btnName.Add("移动");
        m_btnName.Add("打野");
        m_btnName.Add("辅助");
        //初始化按钮
        m_buttons = GameObject.FindGameObjectsWithTag("selectbtn");
        for (int i = 0; i < m_btnName.Count; i++)
        {
            m_buttons[i].GetComponentInChildren <Text>().text = m_btnName[i];
            m_buttons[i].AddComponent <selectBtn>();
        }
        //加载物品格子
        m_tempslpt = Resources.Load <Image>("prefab/ShopPrefab/Slot/slot");
        //加载指示图标图片
        m_image = Resources.Load <Image>("prefab/ShopPrefab/UI/btnTitle");
        //实例化
        m_image = Instantiate(m_image);
        //添加显示按钮事件
        m_showButton.onClick.AddListener(showClick);
    }
 /// <summary>
 /// 物品展示状态的方法
 /// </summary>
 private void showClick()
 {
     if (Showenum == showEnum.Vertical)
     {
         Showenum = showEnum.Horizontal;
         itemObjectpoolManager.instance.setObjecctpool();
         ItemToolTipManager.instance.setItemInventroy(m_ScrollRectHorizontal.transform);
         m_ScrollRectVertical.SetActive(false);
         m_ScrollRectHorizontal.SetActive(true);
         getItem(m_image.transform.parent.GetComponentInChildren <Text>().text, 1);
     }
     else
     {
         Showenum = showEnum.Vertical;
         itemObjectpoolManager.instance.setObjecctpool();
         ItemToolTipManager.instance.setItemInventroy(m_ScrollRectVertical.transform);
         m_ScrollRectVertical.SetActive(true);
         m_ScrollRectHorizontal.SetActive(false);
         getItem(m_image.transform.parent.GetComponentInChildren <Text>().text, 1);
     }
 }