void Awake(){ _instance = this; tween = this.GetComponent<TweenPosition> (); numdialog = transform.Find ("Panel/NumDilag").gameObject; numInput = transform.Find ("Panel/NumDilag/NumInput").GetComponent<UIInput> (); numdialog.SetActive (false); }
// Use this for initialization void Awake() { instance = this; content_height = content.GetComponent <RectTransform>().rect.height; //content = transform.Find ("Content").gameObject; foreach (int id in weaponArray) { GameObject weaponitem = Instantiate(weaponitem_prefab); weaponitem.transform.SetParent(content.transform); weaponitem.GetComponent <WeaponItem> ().setId(id); } }