// Use this for initialization void Start() { sharemgr = shareData.Instance; sharemgr.scoreNum = 0; score = GameObject.Find("score"); gamemsg = GameObject.Find("gamemsg"); timer = GameObject.Find("time"); camera = GameObject.Find("Main Camera"); larrow = GameObject.Find("larrow"); rarrow = GameObject.Find("rarrow"); scoretxt = score.GetComponent <Text>(); gamemsgtxt = gamemsg.GetComponent <Text>(); timetxt = timer.GetComponent <Text>(); isPlay = false; time = 60.0f; countDown = 3; isEnd = false; endtimer = 0.0f; counter = 0.0f; score.active = false; timer.active = false; larrow.active = false; rarrow.active = false; }
// Use this for initialization void Start() { animemode = 0; animetime = 0.0f; score1st = 0; score2nd = 0; score3rd = 0; updatemode = 0; sharemgr = shareData.Instance; bg = GameObject.Find("bg"); basemask = GameObject.Find("base"); score = GameObject.Find("score"); ranking = GameObject.Find("ranking"); first = GameObject.Find("1st"); second = GameObject.Find("2nd"); third = GameObject.Find("3rd"); msg1 = GameObject.Find("msg1"); msg2 = GameObject.Find("msg2"); button = GameObject.Find("Button"); baseimg = basemask.GetComponent <Image>(); score.active = false; first.active = false; second.active = false; third.active = false; ranking.active = false; msg1.active = false; msg2.active = false; button.active = false; // UI/Imageだと画面と同じサイズであるにも関わらずサイズにズレがでる。 // そのためSpriteとして扱いピッタリのサイズで扱えるようにする /* * Image bgimg = bg.GetComponent<Image>(); * bgimg.sprite = Sprite.Create(sharemgr.gamebg, new Rect(0, 0, sharemgr.gamebg.width, sharemgr.gamebg.height), Vector2.zero); * * RectTransform t = bg.GetComponent<RectTransform>(); * * // 設定 * Vector2 sizeDelta = t.sizeDelta; * sizeDelta = new Vector2(Screen.width, Screen.height); * t.sizeDelta = sizeDelta; */ Vector2 pivot = new Vector2(0.5f, 0.5f); SpriteRenderer bgimg = bg.GetComponent <SpriteRenderer>(); bgimg.sprite = Sprite.Create(sharemgr.gamebg, new Rect(0, 0, sharemgr.gamebg.width, sharemgr.gamebg.height), pivot); bg.GetComponent <dynamicSprite>().FillScreen(); LoadHighScore(); }
void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; DontDestroyOnLoad(gameObject); scoreNum = 0; gamebg = new Texture2D(Screen.width, Screen.height, TextureFormat.RGB24, false); }
// Use this for initialization void Start() { timer = GameObject.Find("time"); score = GameObject.Find("score"); timertxt = timer.GetComponent <Text>(); scoretxt = score.GetComponent <Text>(); timertxt.text = countDown.ToString(); candyList = new List <GameObject>(); gage = GameObject.Find("gage"); gageimg = gage.GetComponent <Image>(); gageimg.fillAmount = 0.0f; sharemgr = shareData.Instance; sharemgr.scoreNum = 0; endtimer = 0.0f; bgm = GameObject.Find("bgm"); }