private void Start() { //DeclaredVariable = GameObject.Find("gameObjectName").GetComponent<ComponentName>(); ballGM = GameObject.FindObjectOfType <ballmanager>(); destructNow = GameObject.FindObjectOfType <selfdestruct>(); }
public int AddinTab(selfdestruct[] tab, int max, selfdestruct me) { int index = FindEmptyCase(tab, max); if (index == -1) { Debug.Log(" probleme tente d'ajouter objet sans avoir la place"); return(-1); } tab[index] = me; return(index); }
public void SetReactivation(selfdestruct obj, int index, bool state) { if (index < 0) { Debug.Log(" probleme d'indice"); return; } switch (obj.me.name) { case "obj_gate or": tab_or[index].SetReactivation(state); break; case "obj_gate and": tab_and[index].SetReactivation(state); break; case "obj_gate no": tab_no[index].SetReactivation(state); break; case "obj_gate nand": tab_nand[index].SetReactivation(state); break; case "obj_gate xor": tab_xor[index].SetReactivation(state); break; case "obj_gate nor": tab_nor[index].SetReactivation(state); break; case "obj_input": tab_giver[index].SetReactivation(state); break; case "obj_output": tab_taker[index].SetReactivation(state); break; default: Debug.Log(" Appel annormal car rien ne correspond ( default )"); break; } }
public int CanAddObj(selfdestruct obj)// revoie 0 si on à le droit d'instancier l'objet et 1 si c'est interdit { if (obj.me.name == "obj_gate or" && nb_g_or < max_g_no) { return(0); } if (obj.me.name == "obj_gate and" && nb_g_and < max_g_and) { return(0); } if (obj.me.name == "obj_gate no" && nb_g_no < max_g_no) { return(0); } if (obj.me.name == "obj_gate nand" && nb_g_nand < max_g_nand) { return(0); } if (obj.me.name == "obj_gate xor" && nb_g_xor < max_g_xor) { return(0); } if (obj.me.name == "obj_gate nor" && nb_g_nor < max_g_nor) { return(0); } if (obj.me.name == "obj_input" && nb_giver < max_giver) { return(0); } if (obj.me.name == "obj_output" && nb_taker < max_taker) { return(0); } return(1); }
public int DeleteObj(selfdestruct obj)// renvoie 0 si on ne doit pas remettre une instance dans le stock , et 1 si on doit le faire { int ret_value = 0; if (obj.me.name == "obj_gate or") { if (nb_g_or == max_g_or) { ret_value = 1; } tab_or[obj.GetIndex()] = null; nb_g_or--; } if (obj.me.name == "obj_gate and") { if (nb_g_and == max_g_and) { ret_value = 1; } tab_and[obj.GetIndex()] = null; nb_g_and--; } if (obj.me.name == "obj_gate no") { if (nb_g_no == max_g_no) { ret_value = 1; } tab_no[obj.GetIndex()] = null; nb_g_no--; } if (obj.me.name == "obj_gate nand") { if (nb_g_nand == max_g_nand) { ret_value = 1; } tab_nand[obj.GetIndex()] = null; nb_g_nand--; } if (obj.me.name == "obj_gate xor") { if (nb_g_xor == max_g_xor) { ret_value = 1; } tab_xor[obj.GetIndex()] = null; nb_g_xor--; } if (obj.me.name == "obj_gate nor") { if (nb_g_nor == max_g_nor) { ret_value = 1; } tab_nor[obj.GetIndex()] = null; nb_g_nor--; } if (obj.me.name == "obj_input") { if (nb_giver == max_giver) { ret_value = 1; } tab_giver[obj.GetIndex()] = null; nb_giver--; } if (obj.me.name == "obj_output") { if (nb_taker == max_taker) { ret_value = 1; } tab_taker[obj.GetIndex()] = null; nb_taker--; } return(ret_value); }
public void Addobj(selfdestruct obj) { int ret; switch (obj.me.name) { case "obj_gate or": ret = AddinTab(tab_or, max_g_or, obj); if (ret != -1) { obj.SetIndex(ret); nb_g_or++; } else { Debug.Log("non ajouté"); } break; case "obj_gate and": ret = AddinTab(tab_and, max_g_and, obj); if (ret != -1) { obj.SetIndex(ret); nb_g_and++; } else { Debug.Log("non ajouté"); } break; case "obj_gate no": ret = AddinTab(tab_no, max_g_no, obj); if (ret != -1) { obj.SetIndex(ret); nb_g_no++; } else { Debug.Log("non ajouté"); } break; case "obj_gate nand": ret = AddinTab(tab_nand, max_g_nand, obj); if (ret != -1) { obj.SetIndex(ret); nb_g_nand++; } else { Debug.Log("non ajouté"); } break; case "obj_gate xor": ret = AddinTab(tab_xor, max_g_xor, obj); if (ret != -1) { obj.SetIndex(ret); nb_g_xor++; } else { Debug.Log("non ajouté"); } break; case "obj_gate nor": ret = AddinTab(tab_nor, max_g_nor, obj); if (ret != -1) { obj.SetIndex(ret); nb_g_nor++; } else { Debug.Log("non ajouté"); } break; case "obj_input": ret = AddinTab(tab_giver, max_giver, obj); if (ret != -1) { obj.SetIndex(ret); nb_giver++; } else { Debug.Log("non ajouté"); } break; case "obj_output": ret = AddinTab(tab_taker, max_taker, obj); if (ret != -1) { obj.SetIndex(ret); nb_taker++; } else { Debug.Log("non ajouté"); } break; default: Debug.Log(" Appel annormal car rien ne correspond ( default )"); break; } }
//public Vector2 startingPosition = new Vector2 (7.0f, 0.0f); //[Space] #endregion //================================ #region Unity Methods: // Start is called before the first frame update private void Awake() { ballGM = GameObject.FindObjectOfType <ballmanager>(); GM = GameObject.FindObjectOfType <GameMaster>(); destruct = GameObject.FindObjectOfType <selfdestruct>(); }
public void OnTriggerEnter2D(Collider2D coll) { selfdestruct me = coll.GetComponent <selfdestruct>(); Destroy(me.me); }