// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { //pressSpace.GetComponent<RectTransform>().rect.width = pressSpace.GetComponent<RectTransform>().rect.width + 1; cambiador.irAEscena("Game"); } }
IEnumerator esperar() { yield return(new WaitForSeconds(0.5f)); if (Input.GetKeyDown(KeyCode.Space)) { //pressSpace.GetComponent<RectTransform>().rect.width = pressSpace.GetComponent<RectTransform>().rect.width + 1; cambiador.irAEscena("Start"); } }
public void Guardar() { if (nombre.text.Length > 0) { gm.BestoName = nombre.text; } else { gm.BestoName = "Nameless God"; } StartCoroutine(seteado()); Debug.Log(PlayerPrefs.GetString("potato").ToString()); cambiarEscena.irAEscena("Splash"); }
IEnumerator cambiarEscena() { yield return(new WaitForSeconds(2)); cambiador.irAEscena("Felicidades"); }