Ejemplo n.º 1
0
        // No size is here, sprite atlas already keeps that info, and we need to lookup that data anyway to get UV rectangles.

        public sGlyphData(int baselinePosition, ref sGlyphInfo glyph)
        {
            advance     = glyph.advance;
            lsbDelta    = glyph.lsbDelta;
            rsbDelta    = glyph.rsbDelta;
            left        = (short)glyph.rect.left;
            top         = (short)(glyph.rect.top + baselinePosition);
            spriteIndex = -1;
        }
Ejemplo n.º 2
0
 public sGlyphData(int baselinePosition, ref sGlyphInfo glyph, int idxSprite) : this(baselinePosition, ref glyph)
 {
     spriteIndex = idxSprite;
 }