protected override void Update(GameTime gameTime) { width = GraphicsDevice.Viewport.Width; height = GraphicsDevice.Viewport.Height; if (explosion > 0) { explosion--; if (explosion == 0) { ship_pos.X = new Random().Next(1, 300); if (ship_dir.X < 0) ship_dir.X = ship_dir.X - 1; else ship_dir.X = -ship_dir.X - 1; } base.Update(gameTime); return; } ship_pos -= ship_dir; if (ship_pos.X <= 0 || ship_pos.X > width - (texture.Width*0.25)) { ship_dir = -ship_dir; } var tc = TouchPanel.GetState(); if (waiting > 0) { waiting--; } else if (tc.Count() > 0) { rockets g = new rockets(); g.tex = rocket; g.pos.X = tc[0].Position.X; g.pos.Y = height - 10; roke.Add(g); waiting = 30; } foreach (rockets ro in roke) { ro.pos += new Vector2(0, -7); if (ro.pos.Y <= 80 + (texture.Height*0.25) && ro.pos.Y >= texture.Height*0.25 && ro.pos.X >= ship_pos.X && ro.pos.X <= ship_pos.X + (texture.Width*0.25)) { explosion = 30; kill++; explode_pos = new Vector2(ro.pos.X - (explode.Width) / 2, ship_pos.Y + 25); score += kill; roke.Clear(); break; } if (ro.pos.Y <= 0) { roke.Remove(ro); life -= 1; if (life == 0) { if (score > highscore) highscore = score; kill = 0; score = 0; ship_dir.X = -3; life = 3; } break; } } base.Update(gameTime); }
// Use this for initialization void Start() { thing = GameObject.Find("f"); rocketa = thing.GetComponent<rockets>(); }
protected override void Update(GameTime gameTime) { width = GraphicsDevice.Viewport.Width; height = GraphicsDevice.Viewport.Height; if (explosion > 0) { explosion--; if (explosion == 0) { ship_pos.X = new Random().Next(1, 300); if (ship_dir.X < 0) { ship_dir.X = ship_dir.X - 1; } else { ship_dir.X = -ship_dir.X - 1; } } base.Update(gameTime); return; } ship_pos -= ship_dir; if (ship_pos.X <= 0 || ship_pos.X > width - (texture.Width * 0.25)) { ship_dir = -ship_dir; } var tc = TouchPanel.GetState(); if (waiting > 0) { waiting--; } else if (tc.Count() > 0) { rockets g = new rockets(); g.tex = rocket; g.pos.X = tc[0].Position.X; g.pos.Y = height - 10; roke.Add(g); waiting = 30; } foreach (rockets ro in roke) { ro.pos += new Vector2(0, -7); if (ro.pos.Y <= 80 + (texture.Height * 0.25) && ro.pos.Y >= texture.Height * 0.25 && ro.pos.X >= ship_pos.X && ro.pos.X <= ship_pos.X + (texture.Width * 0.25)) { explosion = 30; kill++; explode_pos = new Vector2(ro.pos.X - (explode.Width) / 2, ship_pos.Y + 25); score += kill; roke.Clear(); break; } if (ro.pos.Y <= 0) { roke.Remove(ro); life -= 1; if (life == 0) { if (score > highscore) { highscore = score; } kill = 0; score = 0; ship_dir.X = -3; life = 3; } break; } } base.Update(gameTime); }