// Start is called before the first frame update void Start() { itemdata = ItemDataBase.item_base; defense_text = DefenseTextGetScript.defense_text; power_text = PowerTextGetScript.power_text; center_get = Center_get_script.center_script; if (power_text != null) { TextSetStatus(player_power.ToString(), player_defense.ToString()); } retry_game = retryGame.retry_game; SliderChange(HP); SceneManager.sceneLoaded += SceneLoaded; }
private void Awake() { retry_game = this; }