Ejemplo n.º 1
0
    // Use this for initialization
    void Awake()
    {
        // gm.InitPlayer(100, 100, "");
        // gm.InitOtherPlayer(50, 50, "");
        socket.On("joinGame", (data) => {
            Debug.Log("recive : joinGame");
            posInit p_params = new posInit();
            p_params         = JsonUtility.FromJson <posInit>(data.ToString());
            UnityMainThreadDispatcher.Instance().Enqueue(InitTheMainThread(p_params));
        });

        socket.On("startGame", (data) => {
            Debug.Log("recive : startGame");
            mapInfo p_params = new mapInfo();
            p_params         = JsonUtility.FromJson <mapInfo>(data.ToString());
            UnityMainThreadDispatcher.Instance().Enqueue(ThisWillBeExecutedOnTheMainThread(p_params));
        });

        socket.On("idPlayer", (data) => {
            Debug.Log("recive : id");
            string p_params;
            p_params = JsonUtility.FromJson <string>(data.ToString());
            gm.setMyId(p_params);
        });

        socket.On("updateGame", (data) => {
            Debug.Log("recive : updateGame");
            mapInfo p_params = new mapInfo();
            p_params         = JsonUtility.FromJson <mapInfo>(data.ToString());
            UnityMainThreadDispatcher.Instance().Enqueue(ThisWillBeExecutedOnTheMainThread(p_params));
        });
    }
Ejemplo n.º 2
0
 public IEnumerator InitTheMainThread(posInit p_params)
 {
     gm.InitPlayer(100, 100, "");
     gm.InitOtherPlayer(50, 50, "");
     gm.setMyId(p_params.idPlayer);
     idPlayer = p_params.idPlayer;
     yield return(null);
 }