void OnTriggerEnter(Collider coll) { if (coll.CompareTag("Player")) { playerer playerscript = player.GetComponent <playerer>(); playerscript.health -= 4; } }
private void ContinueGame() { Time.timeScale = 1; pausePanel.SetActive(false); //enable the scripts again FirstPersonController firstpcon = firstpscript.GetComponent <FirstPersonController>(); firstpcon.enabled = true; playerer player = firstpscript.GetComponent <playerer>(); player.enabled = true; Cursor.visible = false; }
private void PauseGame() { Time.timeScale = 0; pausePanel.SetActive(true); //Disable scripts that still work while timescale is set to 0 FirstPersonController firstpcon = firstpscript.GetComponent <FirstPersonController>(); firstpcon.enabled = false; playerer player = firstpscript.GetComponent <playerer>(); player.enabled = false; Cursor.visible = true; }