Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        //default values for Player 1 UI
        p1UI                 = gameObject.AddComponent <playerOneUI>();
        p1UI.playerState     = GameObject.Find("playerOneState").GetComponent <Text>();
        p1UI.playerHealth    = GameObject.Find("playerOneHealth").GetComponent <Text>();
        p1UI.currentResource = GameObject.Find("playerOneResource").GetComponent <Text>();
        //p1UI.playerState.text = "Placing";
        p1UI.p1ResourceBackground = GameObject.Find("p1ResourceBackground").GetComponent <Image>();
        p1UI.p1BlockBackground    = GameObject.Find("p1BlockBackground").GetComponent <Image>();
        p1UI.p1ReflectBackground  = GameObject.Find("p1ReflectBackground").GetComponent <Image>();
        p1UI.p1RefractBackground  = GameObject.Find("p1RefractBackground").GetComponent <Image>();
        p1UI.p1RedirectBackground = GameObject.Find("p1RedirectBackground").GetComponent <Image>();

        //default values for Player 2 UI
        p2UI                 = gameObject.AddComponent <playerTwoUI>();
        p2UI.playerState     = GameObject.Find("playerTwoState").GetComponent <Text>();
        p2UI.playerHealth    = GameObject.Find("playerTwoHealth").GetComponent <Text>();
        p2UI.currentResource = GameObject.Find("playerTwoResource").GetComponent <Text>();
        //p2UI.playerState.text = "Placing";
        p2UI.p2ResourceBackground = GameObject.Find("p2ResourceBackground").GetComponent <Image>();
        p2UI.p2BlockBackground    = GameObject.Find("p2BlockBackground").GetComponent <Image>();
        p2UI.p2ReflectBackground  = GameObject.Find("p2ReflectBackground").GetComponent <Image>();
        p2UI.p2RefractBackground  = GameObject.Find("p2RefractBackground").GetComponent <Image>();
        p2UI.p2RedirectBackground = GameObject.Find("p2RedirectBackground").GetComponent <Image>();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        //default values for Player 1 UI
        p1UI                      = gameObject.AddComponent <playerOneUI>();
        p1UI.playerState          = GameObject.Find("playerOneState").GetComponent <Text>();
        p1UI.playerHealth         = GameObject.Find("playerOneHealth").GetComponent <Text>();
        p1UI.currentResource      = GameObject.Find("playerOneResource").GetComponent <Text>();
        p1UI.playerState.text     = "Placing";
        p1UI.p1ResourceBackground = GameObject.Find("p1ResourceBackground").GetComponent <Image>();
        p1UI.p1BlockBackground    = GameObject.Find("p1BlockBackground").GetComponent <Image>();
        p1UI.p1ReflectBackground  = GameObject.Find("p1ReflectBackground").GetComponent <Image>();
        p1UI.p1RefractBackground  = GameObject.Find("p1RefractBackground").GetComponent <Image>();
        p1UI.p1RedirectBackground = GameObject.Find("p1RedirectBackground").GetComponent <Image>();

        //default values for Player 2 UI
        p2UI                      = gameObject.AddComponent <playerTwoUI>();
        p2UI.playerState          = GameObject.Find("playerTwoState").GetComponent <Text>();
        p2UI.playerHealth         = GameObject.Find("playerTwoHealth").GetComponent <Text>();
        p2UI.currentResource      = GameObject.Find("playerTwoResource").GetComponent <Text>();
        p2UI.playerState.text     = "Placing";
        p2UI.p2ResourceBackground = GameObject.Find("p2ResourceBackground").GetComponent <Image>();
        p2UI.p2BlockBackground    = GameObject.Find("p2BlockBackground").GetComponent <Image>();
        p2UI.p2ReflectBackground  = GameObject.Find("p2ReflectBackground").GetComponent <Image>();
        p2UI.p2RefractBackground  = GameObject.Find("p2RefractBackground").GetComponent <Image>();
        p2UI.p2RedirectBackground = GameObject.Find("p2RedirectBackground").GetComponent <Image>();

        //Setup to set bases
        pOneCanBase   = true;
        pTwoCanBase   = true;
        pOneCanLaser  = false;
        pTwoCanLaser  = false;
        basePhase     = true;
        laserPhase    = false;
        noP1Direction = true;
        noP2Direction = true;
        haveSelected1 = false;
        haveSelected2 = false;
        selection1    = Building.Empty;
        selection2    = Building.Empty;
        i1            = 0;
        i2            = 0;
    }