private void OnTriggerExit2D(Collider2D other) { if (other.gameObject.tag == "Player") { player.transform.position = reverse[ClosestSpawn].transform.position; cameraFollow.ResetCamera(); m_health.pHealth = m_health.pHealth - fallDamage; //SoundManager.PlaySound("respawn_jiggle"); //AudioSource.PlayClipAtPoint(SoundManager.respawnJiggle, new Vector3(player.transform.position.x,player.transform.position.y,player.transform.position.z)); StartCoroutine(playerMovement.DamageFlash()); StartCoroutine(FadeAfterTime(0.5f)); //StartCoroutine(FadeBlack.GetComponent<FadeBlack>().ScreenFadeBlack(false)); } }