Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        scoreTimer += Time.deltaTime;
        if (scoreTimer >= 3)
        {
            scoreTimer = 0;
            float tmpScore = data.GetScore();
            if (tmpScore > 10)
            {
                data.SetScore(-10);
            }
        }
        if (data.GetScore() >= 100.0f)
        {
            pooping();
            data.SetScore(-10);
        }
        Moving();

        if (data.GetPlayerState() == playerData.PlayerState.monster)
        {
            timeCount += Time.deltaTime;
            if (timeCount >= 10)
            {
                timeCount -= 10.0f;
                TurnHuman();
            }
        }
    }
Ejemplo n.º 2
0
 // Update is called once per frame
 void OnGUI()
 {
     if (pd)
     {
         //get score and display it in text field of GUIText element
         int score = pd.GetScore();
         this.gameObject.GetComponent <GUIText>().text = score.ToString();
     }
 }
Ejemplo n.º 3
0
 // Update is called once per frame
 void Update()
 {
     img.fillAmount = data.GetScore() * 0.01f;
 }