public void OnLevelWasLoaded(int level) { Time.timeScale = 1f; SceneManager.LoadScene(level); Debug.Log("loading"); if (level == 2) { Debug.Log("Enable Flying"); player.EnableJumpOnFinalScene(); } }
public void OnLevelWasLoaded(int level) { Time.timeScale = 1f; SceneManager.LoadScene(level); Debug.Log("loading"); if (level == 2) { Debug.Log("Enable Flying"); player.EnableJumpOnFinalScene(); } }