IEnumerator Start() { player = GameObject.Find("player01").GetComponent <player01>(); if (player.left) { direction = 1; } else { direction = -1; } transform.parent = null; blast_rb = GetComponent <Rigidbody2D>(); yield return(new WaitForSeconds(0.18f)); player.strong = false; blast_rb.velocity = new Vector2(speed * direction, blast_rb.velocity.y); Destroy(this.gameObject, 1); }
// Start is called before the first frame update void Start() { player = GameObject.Find("player01").GetComponent <player01>(); }
// Start is called before the first frame update void Start() { line = GetComponent <LineRenderer>(); player = GameObject.Find("player01").GetComponent <player01>(); }