Ejemplo n.º 1
0
    public void plane_spawner(IdList a, string then)
    {
        spawn_position.z = a.Long;
        spawn_position.x = a.Lat;
        spawn_position.y = (int)(a.Alt * 0.0003048f);
        GameObject plo       = this_plane(a.Mil);
        GameObject se        = Instantiate(plo, spawn_position, Quaternion.identity, parent);
        plane_info plane_tmp = se.GetComponent <plane_info>();

        plane_tmp.Id         = a.Id;
        plane_tmp.Reg        = a.Reg;
        plane_tmp.Icao       = a.Icao;
        plane_tmp.Call       = a.Call;
        plane_tmp.Type       = a.Type;
        plane_tmp.Mdl        = a.Mdl;
        plane_tmp.From       = a.From;
        plane_tmp.To         = a.To;
        plane_tmp.Op         = a.Op;
        plane_tmp.Alt        = (int)spawn_position.y;
        plane_tmp.Spd        = a.Spd;
        plane_tmp.Lat        = a.Lat;
        plane_tmp.Long       = a.Long;
        plane_tmp.Trak       = a.Trak;
        plane_tmp.Mil        = a.Mil;
        se.name              = a.Icao;
        plane_tmp.front_show = plane_tmp.frGo();
        plane_tmp._by        = then;
        a.plane              = se;
        a.front_show         = plane_tmp.front_show;
        pl_List.Add(a);
        text_reload();
    }