Ejemplo n.º 1
0
 // Use this for initialization
 void Awake()
 {
     transform = GetComponent<Transform>();
     _piece = GameObject.FindGameObjectWithTag("piece").GetComponent<pieceRig>();
     _pieceRig = GameObject.FindGameObjectWithTag("piece").transform;
     rot = 1;
     explosion_speed += Random.Range(0f, 80f);
 }
Ejemplo n.º 2
0
 // Use this for initialization
 void Awake()
 {
     transform        = GetComponent <Transform>();
     _piece           = GameObject.FindGameObjectWithTag("piece").GetComponent <pieceRig>();
     _pieceRig        = GameObject.FindGameObjectWithTag("piece").transform;
     rot              = 1;
     explosion_speed += Random.Range(0f, 80f);
 }
Ejemplo n.º 3
0
    void Awake()
    {
        _player = GameObject.FindGameObjectWithTag("Player");
        _player_cc = _player.GetComponent<CharacterController>();
        _player_mover = _player.GetComponent<LookAtMouseMove>();
        _player_render = _player.GetComponentInChildren<SpriteRenderer>();
        _player_trail_render = _player.GetComponentInChildren<TimedTrailRenderer>();
        _piece_rig = GameObject.FindGameObjectWithTag("piece").GetComponent<pieceRig>();
        _camera_rig = GameObject.FindObjectOfType<CameraRig>();

        _spawners = GameObject.FindObjectsOfType<Spawner>();
        SetActivateSpawner(false);

        _player_render.enabled = false;
    }
Ejemplo n.º 4
0
    void Awake()
    {
        _player              = GameObject.FindGameObjectWithTag("Player");
        _player_cc           = _player.GetComponent <CharacterController>();
        _player_mover        = _player.GetComponent <LookAtMouseMove>();
        _player_render       = _player.GetComponentInChildren <SpriteRenderer>();
        _player_trail_render = _player.GetComponentInChildren <TimedTrailRenderer>();
        _piece_rig           = GameObject.FindGameObjectWithTag("piece").GetComponent <pieceRig>();
        _camera_rig          = GameObject.FindObjectOfType <CameraRig>();

        _spawners = GameObject.FindObjectsOfType <Spawner>();
        SetActivateSpawner(false);

        _player_render.enabled = false;
    }