public uint getShapes(physx.PxShapePtr *userBuffer, uint bufferSize) { physx.PxRigidActorPtr pvk_in_this = this; physx.PxShapePtr * pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxRigidActorPtr_getShapesPtr_PxShapePtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
public uint getShapes(physx.PxShapePtr *userBuffer, uint bufferSize, uint startIndex = 0) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxShapePtr * pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; uint pvk_in_startIndex = startIndex; return(uint_const_PxPhysicsPtr_getShapesPtr_PxShapePtr_uint_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize, pvk_in_startIndex)); }
internal static extern physx.PxMassPropertiesPtr PxMassPropertiesPtr_PxRigidBodyExtPtr_computeMassPropertiesFromShapesPtr_PxShapePtr_uint_(physx.PxShapePtr *pvk_shapes, uint pvk_shapeCount);
internal static extern uint uint_const_PxRigidActorPtr_getShapesPtr_PxShapePtr_uint_(physx.PxRigidActorPtr pvk_this, physx.PxShapePtr *pvk_userBuffer, uint pvk_bufferSize);
internal static extern void void_PxScenePtr_resetFilteringPtr_PxRigidActorPtr_PxShapePtr_uint_(physx.PxScenePtr pvk_this, physx.PxRigidActorPtr pvk_actor, physx.PxShapePtr *pvk_shapes, uint pvk_shapeCount);
public uint getShapes(physx.PxShapePtr *userBuffer, uint bufferSize, uint startIndex = 0) { return(((physx.PxRigidActorPtr) this).getShapes(userBuffer, bufferSize, startIndex)); }
public uint getShapes(physx.PxShapePtr *userBuffer, uint bufferSize) { return(((physx.PxRigidActorPtr) this).getShapes(userBuffer, bufferSize)); }
internal static extern uint uint_const_PxPhysicsPtr_getShapesPtr_PxShapePtr_uint_uint_(physx.PxPhysicsPtr pvk_this, physx.PxShapePtr *pvk_userBuffer, uint pvk_bufferSize, uint pvk_startIndex);