public bool isInside(physx.PxBounds3.Ref box) { return(isInside((physx.PxBounds3 *)(*((IntPtr *)(&box))))); }
public bool intersects1D(physx.PxBounds3.Ref a, uint axis) { return(intersects1D((physx.PxBounds3 *)(*((IntPtr *)(&a))), axis)); }
public bool intersects(physx.PxBounds3.Ref b) { return(intersects((physx.PxBounds3 *)(*((IntPtr *)(&b))))); }
public void include(physx.PxBounds3.Ref b) { include((physx.PxBounds3 *)(*((IntPtr *)(&b)))); }
public physx.PxBounds3 transformFast(physx.PxTransform.Ref transform, physx.PxBounds3.Ref bounds) { return(transformFast((physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxBounds3 *)(*((IntPtr *)(&bounds))))); }
public physx.PxBounds3 transformFast(physx.PxMat33.Ref matrix, physx.PxBounds3.Ref bounds) { return(transformFast((physx.PxMat33 *)(*((IntPtr *)(&matrix))), (physx.PxBounds3 *)(*((IntPtr *)(&bounds))))); }