Ejemplo n.º 1
0
        /**
         *	\brief Instantiates the passed GameObject exactly as GameObject.Instantiate() would.
         *	If the passed object is detected to be a pb_Object, it will forcibly reconstruct the Mesh
         *	property.
         */
        public static GameObject Instantiate(GameObject prefab, Vector3 position, Quaternion rotation)
        {
            GameObject go = (GameObject)GameObject.Instantiate(prefab, position, rotation);
            pb_Object  pb = go.GetComponent <pb_Object>();

            if (pb != null)
            {
                pb.ReconstructMesh();
            }

            foreach (Transform t in go.transform)
            {
                pb = t.GetComponent <pb_Object>();
                if (pb == null)
                {
                    continue;
                }

                pb.ReconstructMesh();
            }

            return(go);
        }