Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        pauseBarScript = GameObject.Find("pauseBar").GetComponent <pauseBarScale>();
        pauseEndScript = GameObject.Find("pauseEnd").GetComponent <pauseEndScale>();

        if (PlayerPrefs.GetString("chaPos4") != "")
        {
            pauseBarScript.scaleFourCha();
            pauseEndScript.scaleFourCha();
        }

        else if (PlayerPrefs.GetString("chaPos3") != "")
        {
            pauseBarScript.scaleThreeCha();
            pauseEndScript.scaleThreeCha();
        }

        else if (PlayerPrefs.GetString("chaPos2") != "")
        {
            pauseBarScript.scaleTwoCha();
            pauseEndScript.scaleTwoCha();
        }

        else if (PlayerPrefs.GetString("chaPos1") != "")
        {
            pauseBarScript.scaleOneCha();
            pauseEndScript.scaleOneCha();
        }
    }
    void OnMouseUp()
    {
        if (transform.position.x < pauseBar.transform.position.x + 2)
        {
            if (PlayerPrefs.GetInt("monkeyArrested") == 0 ||
                (PlayerPrefs.GetInt("monkeyArrested") == 1 && ((money.moneyLeft - 20000) >= 0)))
            {
                if (pos1Check.pos1IsFree == true && monkeyIsOnShelf == false)
                {
                    Debug.Log("monkey pos1Check.pos1IsFree == true && monkeyIsOnShelf == false");
                    pauseBarScript.scaleOneCha();
                    pauseEndScript.scaleOneCha();
                    this.audio.Play();
                    transform.position = dummyPos1.transform.position;

                    pos1Check.pos1IsFree       = false;
                    monkeyIsOnShelf            = true;
                    setPosButtonScript.chaPos1 = "monkey";

                    if (PlayerPrefs.GetInt("monkeyArrested") == 1)
                    {
                        money.audio.Play();
                        money.buy(20000);
                        handCuffs_monkey.renderer.enabled = false;
                        PlayerPrefs.SetInt("monkeyArrested", 0);
                        monkeyWasArrestedBefore = true;
                    }
                }

                else if (pos2Check.pos2IsFree == true && monkeyIsOnShelf == false)
                {
                    Debug.Log("monkey pos2Check.pos2IsFree == true && monkeyIsOnShelf == false");
                    pauseBarScript.scaleTwoCha();
                    pauseEndScript.scaleTwoCha();
                    this.audio.Play();
                    transform.position = dummyPos2.transform.position;

                    pos2Check.pos2IsFree       = false;
                    monkeyIsOnShelf            = true;
                    setPosButtonScript.chaPos2 = "monkey";

                    if (PlayerPrefs.GetInt("monkeyArrested") == 1)
                    {
                        money.audio.Play();
                        money.buy(20000);
                        handCuffs_monkey.renderer.enabled = false;
                        PlayerPrefs.SetInt("monkeyArrested", 0);
                        monkeyWasArrestedBefore = true;
                    }
                }

                else if (pos3Check.pos3IsFree == true && monkeyIsOnShelf == false)
                {
                    Debug.Log("monkey pos3Check.pos3IsFree == true && monkeyIsOnShelf == false");
                    pauseBarScript.scaleThreeCha();
                    pauseEndScript.scaleThreeCha();
                    this.audio.Play();
                    transform.position = dummyPos3.transform.position;

                    pos3Check.pos3IsFree       = false;
                    monkeyIsOnShelf            = true;
                    setPosButtonScript.chaPos3 = "monkey";

                    if (PlayerPrefs.GetInt("monkeyArrested") == 1)
                    {
                        money.audio.Play();
                        money.buy(20000);
                        handCuffs_monkey.renderer.enabled = false;
                        PlayerPrefs.SetInt("monkeyArrested", 0);
                        monkeyWasArrestedBefore = true;
                    }
                }

                else if (pos4Check.pos4IsFree == true && monkeyIsOnShelf == false)
                {
                    Debug.Log("monkey pos4Check.pos4IsFree == true && monkeyIsOnShelf == false");
                    pauseBarScript.scaleFourCha();
                    pauseEndScript.scaleFourCha();
                    this.audio.Play();
                    transform.position = dummyPos4.transform.position;

                    pos4Check.pos4IsFree       = false;
                    monkeyIsOnShelf            = true;
                    setPosButtonScript.chaPos4 = "monkey";

                    if (PlayerPrefs.GetInt("monkeyArrested") == 1)
                    {
                        money.audio.Play();
                        money.buy(20000);
                        handCuffs_monkey.renderer.enabled = false;
                        PlayerPrefs.SetInt("monkeyArrested", 0);
                        monkeyWasArrestedBefore = true;
                    }
                }

                //if player drag monkey to its position, the 'monkeyIsOnShelf' still is true and this is not correct
                //we have have to check to see is monkey position.x is bigger than shelf and if 'monkeyIsOnShelf'= true
                //this mean monkey is send back by player and posBoolChange should be changed to false

                else
                {
                    Debug.Log("monkey else if pos1Check.pos1IsFree == true && monkeyIsOnShelf == false");
                    this.audio.Play();
                    transform.position = monkeyBW.transform.position;
                    monkeyIsOnShelf    = false;
                    CheckmonkeyBacktoPosition();
                }
            }
        }

        else
        {
            Debug.Log("monkey else if (transform.position.x < pauseBar.transform.position.x+2)");
            this.audio.Play();
            transform.position = monkeyBW.transform.position;
            monkeyIsOnShelf    = false;
            CheckmonkeyBacktoPosition();
        }
    }
    void OnMouseUp()
    {
        if (transform.position.x < pauseBar.transform.position.x + 2)
        {
            if (pos1Check.pos1IsFree == true && rhinoIsOnShelf == false)
            {
                Debug.Log("pos1Check.pos1IsFree == true && rhinoIsOnShelf == false");
                pauseBarScript.scaleOneCha();
                pauseEndScript.scaleOneCha();
                this.audio.Play();
                transform.position = dummyPos1.transform.position;

                pos1Check.pos1IsFree       = false;
                rhinoIsOnShelf             = true;
                setPosButtonScript.chaPos1 = "rhino";

                money.audio.Play();
                money.buy(10000);
            }

            else if (pos2Check.pos2IsFree == true && rhinoIsOnShelf == false)
            {
                Debug.Log("rhino pos2Check.pos2IsFree == true && rhinoIsOnShelf == false");
                pauseBarScript.scaleTwoCha();
                pauseEndScript.scaleTwoCha();
                this.audio.Play();
                transform.position = dummyPos2.transform.position;

                pos2Check.pos2IsFree       = false;
                rhinoIsOnShelf             = true;
                setPosButtonScript.chaPos2 = "rhino";

                money.audio.Play();
                money.buy(10000);
            }

            else if (pos3Check.pos3IsFree == true && rhinoIsOnShelf == false)
            {
                Debug.Log("rhino pos3Check.pos3IsFree == true && rhinoIsOnShelf == false");
                pauseBarScript.scaleThreeCha();
                pauseEndScript.scaleThreeCha();
                this.audio.Play();
                transform.position = dummyPos3.transform.position;

                pos3Check.pos3IsFree       = false;
                rhinoIsOnShelf             = true;
                setPosButtonScript.chaPos3 = "rhino";

                money.audio.Play();
                money.buy(10000);
            }

            else if (pos4Check.pos4IsFree == true && rhinoIsOnShelf == false)
            {
                Debug.Log("rhino pos4Check.pos4IsFree == true && rhinoIsOnShelf == false");
                pauseBarScript.scaleFourCha();
                pauseEndScript.scaleFourCha();
                this.audio.Play();
                transform.position = dummyPos4.transform.position;

                pos4Check.pos4IsFree       = false;
                rhinoIsOnShelf             = true;
                setPosButtonScript.chaPos4 = "rhino";

                money.audio.Play();
                money.buy(10000);
            }

            //if player drag rhino to its position, the 'rhinoIsOnShelf' still is true and this is not correct
            //we have have to check to see is rhino position.x is bigger than shelf and if 'rhinoIsOnShelf'= true
            //this mean rhino is send back by player and posBoolChange should be changed to false

            else
            {
                Debug.Log("rhino else if pos1Check.pos1IsFree == true && rhinoIsOnShelf == false");
                this.audio.Play();
                transform.position = rhinoBW.transform.position;
                rhinoIsOnShelf     = false;
                CheckRhinoBacktoPosition();
            }
        }

        else
        {
            Debug.Log("rhino else if (transform.position.x < pauseBar.transform.position.x+2)");
            this.audio.Play();
            transform.position = rhinoBW.transform.position;
            rhinoIsOnShelf     = false;
            CheckRhinoBacktoPosition();
        }
    }
    void OnMouseUp()
    {
        if (transform.position.x < pauseBar.transform.position.x + 2)
        {
            if (pos1Check.pos1IsFree == true && zebraIsOnShelf == false)
            {
                Debug.Log("zebra pos1Check.pos1IsFree == true && zebraIsOnShelf == false");
                pauseBarScript.scaleOneCha();
                pauseEndScript.scaleOneCha();
                this.audio.Play();
                transform.position = dummyPos1.transform.position;

                pos1Check.pos1IsFree       = false;
                zebraIsOnShelf             = true;
                setPosButtonScript.chaPos1 = "zebra";
            }

            else if (pos2Check.pos2IsFree == true && zebraIsOnShelf == false)
            {
                Debug.Log("zebra pos2Check.pos2IsFree == true && zebraIsOnShelf == false");
                pauseBarScript.scaleTwoCha();
                pauseEndScript.scaleTwoCha();
                this.audio.Play();
                transform.position = dummyPos2.transform.position;

                pos2Check.pos2IsFree       = false;
                zebraIsOnShelf             = true;
                setPosButtonScript.chaPos2 = "zebra";
            }

            else if (pos3Check.pos3IsFree == true && zebraIsOnShelf == false)
            {
                Debug.Log("zebra pos3Check.pos3IsFree == true && zebraIsOnShelf == false");
                pauseBarScript.scaleThreeCha();
                pauseEndScript.scaleThreeCha();
                this.audio.Play();
                transform.position = dummyPos3.transform.position;

                pos3Check.pos3IsFree       = false;
                zebraIsOnShelf             = true;
                setPosButtonScript.chaPos3 = "zebra";
            }

            else if (pos4Check.pos4IsFree == true && zebraIsOnShelf == false)
            {
                Debug.Log("zebra pos4Check.pos4IsFree == true && zebraIsOnShelf == false");
                pauseBarScript.scaleFourCha();
                pauseEndScript.scaleFourCha();
                this.audio.Play();
                transform.position = dummyPos4.transform.position;

                pos4Check.pos4IsFree       = false;
                zebraIsOnShelf             = true;
                setPosButtonScript.chaPos4 = "zebra";
            }

            //if player drag zebra to its position, the 'zebraIsOnShelf' still is true and this is not correct
            //we have have to check to see is zebra position.x is bigger than shelf and if 'zebraIsOnShelf'= true
            //this mean zebra is send back by player and posBoolChange should be changed to false

            else
            {
                Debug.Log("zebra else if pos1Check.pos1IsFree == true && zebraIsOnShelf == false");
                this.audio.Play();
                transform.position = zebraBW.transform.position;
                zebraIsOnShelf     = false;
                CheckzebraBacktoPosition();
            }
        }

        else
        {
            Debug.Log("zebra else if (transform.position.x < pauseBar.transform.position.x+2)");
            this.audio.Play();
            transform.position = zebraBW.transform.position;
            zebraIsOnShelf     = false;
            CheckzebraBacktoPosition();
        }
    }
    void OnMouseUp()
    {
        if (transform.position.x < pauseBar.transform.position.x + 2)
        {
            if (pos1Check.pos1IsFree == true && gorillaIsOnShelf == false && ((money.moneyLeft - 20000) >= 0))
            {
                Debug.Log("pos1Check.pos1IsFree == true && gorillaIsOnShelf == false");
                pauseBarScript.scaleOneCha();
                pauseEndScript.scaleOneCha();
                this.audio.Play();
                transform.position = dummyPos1.transform.position;

                pos1Check.pos1IsFree       = false;
                gorillaIsOnShelf           = true;
                setPosButtonScript.chaPos1 = "gorilla";

                money.audio.Play();
                money.buy(20000);
            }

            else if (pos2Check.pos2IsFree == true && gorillaIsOnShelf == false && ((money.moneyLeft - 20000) >= 0))
            {
                Debug.Log("gorilla pos2Check.pos2IsFree == true && gorillaIsOnShelf == false");
                pauseBarScript.scaleTwoCha();
                pauseEndScript.scaleTwoCha();
                this.audio.Play();
                transform.position = dummyPos2.transform.position;

                pos2Check.pos2IsFree       = false;
                gorillaIsOnShelf           = true;
                setPosButtonScript.chaPos2 = "gorilla";

                money.audio.Play();
                money.buy(20000);
            }

            else if (pos3Check.pos3IsFree == true && gorillaIsOnShelf == false && ((money.moneyLeft - 20000) >= 0))
            {
                Debug.Log("gorilla pos3Check.pos3IsFree == true && gorillaIsOnShelf == false");
                pauseBarScript.scaleThreeCha();
                pauseEndScript.scaleThreeCha();
                this.audio.Play();
                transform.position = dummyPos3.transform.position;

                pos3Check.pos3IsFree       = false;
                gorillaIsOnShelf           = true;
                setPosButtonScript.chaPos3 = "gorilla";

                money.audio.Play();
                money.buy(20000);
            }

            else if (pos4Check.pos4IsFree == true && gorillaIsOnShelf == false && ((money.moneyLeft - 20000) >= 0))
            {
                Debug.Log("gorilla pos4Check.pos4IsFree == true && gorillaIsOnShelf == false");
                pauseBarScript.scaleFourCha();
                pauseEndScript.scaleFourCha();
                this.audio.Play();
                transform.position = dummyPos4.transform.position;

                pos4Check.pos4IsFree       = false;
                gorillaIsOnShelf           = true;
                setPosButtonScript.chaPos4 = "gorilla";

                money.audio.Play();
                money.buy(20000);
            }

            //if player drag gorilla to its position, the 'gorillaIsOnShelf' still is true and this is not correct
            //we have have to check to see is gorilla position.x is bigger than shelf and if 'gorillaIsOnShelf'= true
            //this mean gorilla is send back by player and posBoolChange should be changed to false

            else
            {
                Debug.Log("gorilla else if pos1Check.pos1IsFree == true && gorillaIsOnShelf == false");
                this.audio.Play();
                transform.position = gorillaBW.transform.position;
                gorillaIsOnShelf   = false;
                CheckgorillaBacktoPosition();
            }
        }

        else
        {
            Debug.Log("gorilla else if (transform.position.x < pauseBar.transform.position.x+2)");
            this.audio.Play();
            transform.position = gorillaBW.transform.position;
            gorillaIsOnShelf   = false;
            CheckgorillaBacktoPosition();
        }
    }