void Start() { x = transform.position.x; y = transform.position.z; tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>(); particles = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<particle_script>(); gamecamera = GameObject.Find("Main Camera").GetComponent<camera_script>(); player_model = transform.FindChild("head").gameObject; id = tilemap.add_to_object_list(x, y, PLAYER_RADIUS); Debug.Log("kljladjhslöfkjasödlf id="+id); tilemap.set_player_id(id); gamecamera.set_camera_target(x, y, true); }
void Start() { levels = gameObject.GetComponent<_LEVELS>(); laser = gameObject.GetComponent<laser_script>(); particlesys = gameObject.GetComponent<particle_script>(); }
void Start() { tilemap = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<_TILEMAP>(); particles = GameObject.Find("_GLOBAL_SCRIPTS").GetComponent<particle_script>(); initialize_lasers(); }