Ejemplo n.º 1
0
    pai addPai()
    {
        pai        tempPai = new pai(width);
        GameObject temp    = tempPai.show();

        temp.transform.position = new Vector3(0, 0, each_Size * num);
        temp.transform.parent   = gameObject.transform;
        num++;
        paiQueue.Enqueue(temp);
        return(tempPai);
    }
Ejemplo n.º 2
0
    pai fallPai()
    {
        pai        tempPai        = new pai(width);
        GameObject temp           = tempPai.show();
        Vector3    tragetPosition = new Vector3(0, 0, each_Size * num);
        Vector3    startPosition  = tragetPosition + new Vector3(0, 3, 0);

        temp.transform.position = Vector3.Lerp(startPosition, tragetPosition, 0.1f);
        temp.transform.parent   = gameObject.transform;
        num++;
        paiQueue.Enqueue(temp);
        return(tempPai);
    }