public static void extract(oxelMap data, out List<Vector3f> vertices, out List<int> indizes, int lod,bool reuse) { vertices = new List<Vector3f>(); indizes = new List<int>(); int cellCnt = data.getSize(); Cell[, ,] cells = new Cell[cellCnt, cellCnt, cellCnt]; for (int xx = 0; xx < cellCnt; xx += lod) for (int yy = 0; yy < cellCnt; yy += lod) for (int zz = 0; zz < cellCnt; zz += lod) { Cell c = new Cell(data, new Vector3i(xx, yy, zz)); cells[xx / lod, yy / lod, zz / lod] = c; c.build(vertices, indizes, cells, lod, reuse); } Console.WriteLine("VertexCount: " + vertices.Count + " TriCount: " + indizes.Count / 3); }
public static void extract(oxelMap data, out List <Vector3f> vertices, out List <int> indizes, int lod, bool reuse) { vertices = new List <Vector3f>(); indizes = new List <int>(); int cellCnt = data.getSize(); Cell[, ,] cells = new Cell[cellCnt, cellCnt, cellCnt]; for (int xx = 0; xx < cellCnt; xx += lod) { for (int yy = 0; yy < cellCnt; yy += lod) { for (int zz = 0; zz < cellCnt; zz += lod) { Cell c = new Cell(data, new Vector3i(xx, yy, zz)); cells[xx / lod, yy / lod, zz / lod] = c; c.build(vertices, indizes, cells, lod, reuse); } } } Console.WriteLine("VertexCount: " + vertices.Count + " TriCount: " + indizes.Count / 3); }