public Text QuizText1, QuizText2, QuizText3; //クイズ問題 // Use this for initialization void Start() { opningcs = GetComponent <opning>(); settingcs = GetComponent <setting>(); QuizText1.text = ""; QuizText2.text = ""; QuizText3.text = ""; }
// Use this for initialization void Start() { opningcs = GetComponent <opning>(); settingcs = GetComponent <setting>(); quizbookcs = GetComponent <quizbook>(); frame = new Vector3(100, 3.75f, 0); //枠組みの位置 Frame.transform.position = frame; //枠組みの位置を代入(最初はカメラの範囲外に) judge = new Vector3(50, 50, 0); //〇×の位置 Judge.transform.position = judge; //〇×の位置(最初は両方とも見えないように) }
int q = 3; //最終勝敗判定用 // Start is called before the first frame update void Start() { opningcs = GetComponent <opning>(); se = GetComponent <AudioSource>(); selectposi[0] = new Vector3(100, 100, 0); selectposi[1] = new Vector3(-6.5f, -3.2f, 0); selectposi[2] = new Vector3(-6.5f, -4.9f, 0); selectposi[3] = new Vector3(7.3f, -3.2f, 0); selectposi[4] = new Vector3(7.3f, -4.9f, 0); selectposi[5] = new Vector3(100, 100, 0); select.transform.position = selectposi[1]; Vector3 ruru = new Vector3(5000, 3700.5f, 0); rule.position = ruru; Vector3 Cube = new Vector3(0, -100, 0); cube.position = Cube; if (opning.setting == 0) { Vector3 player001 = new Vector3(-100, -12, -1); player01.localPosition = player001; Vector3 player002 = new Vector3(-100, -12, -1); player10.localPosition = player002; Vector3 player003 = new Vector3(0, -100, 50); player11.localPosition = player003; } else { Vector3 player001 = new Vector3(33, -11.5f, -1); player01.localPosition = player001; Vector3 player002 = new Vector3(-100, -15, -1); player10.localPosition = player002; Vector3 player003 = new Vector3(0, -100, 50); player11.localPosition = player003; } player1.text = opning.getname1(); player2.text = opning.getname2(); check.text = ""; for (m = 0; m < 9; m++) { mark[m].text = ""; tatp[m].text = atp[m].ToString(); } for (m = 0; m < 4; m++) { result[m].text = ""; } for (m = 0; m < 2; m++) { trtp[m].text = rtp[m].ToString(); tvtp[m].text = vtp[m].ToString(); tplace[m].text = "a"; } r = 1; }
// Use this for initialization void Start() { opningcs = GetComponent <opning>(); quizbookcs = GetComponent <quizbook>(); }