Ejemplo n.º 1
0
 public void setFloor(int nFloor, int nDirection, float fOffsetSpeed, obstacleOBJ.onHitPlayer func)
 {
     m_list         = new List <obstacleOBJ>();
     m_curFloor     = nFloor;
     m_nDirection   = nDirection;
     m_fOffsetSpeed = fOffsetSpeed;
     m_func         = func;
 }
Ejemplo n.º 2
0
 public void setFloor(int nFloor, obstacleOBJ.onHitPlayer func)
 {
     m_nActiveObstacleCount = 0;
     m_func     = func;
     m_curFloor = nFloor;
     gameObject.transform.localPosition = Vector3.up * realFloor();
     for (int i = 0; i < m_obstacleObjList.Count; ++i)
     {
         m_obstacleObjList[i].gameObject.SetActive(false);
         m_obstacleObjList[i].setOBJ(0, m_obstacleObjList[i].transform.localPosition, 0, 0, m_func);
     }
     for (int i = 0; i < m_arrowList.Count; ++i)
     {
         m_arrowList[i].gameObject.SetActive(false);
     }
 }