private void Form1_PreviewKeyDown(object sender, PreviewKeyDownEventArgs e) { int x = character.Location.X; int y = character.Location.Y; int a = ball.Location.X; int b = ball.Location.Y; num1 t1 = new num1(); //벽의 유무 판별 t1.up = 1; t1.down = 0; t1.right = 0; t1.left = 1; dir[0, 0] = t1; num1 t2 = new num1(); t2.up = 1; t2.down = 0; t2.right = 0; t2.left = 0; dir[1, 0] = t2; num1 t3 = new num1(); t3.up = 1; t3.down = 1; t3.right = 0; t3.left = 0; dir[2, 0] = t3; num1 t4 = new num1(); t4.up = 1; t4.down = 1; t4.right = 1; t4.left = 0; dir[3, 0] = t4; num1 t5 = new num1(); t5.up = 0; t5.down = 1; t5.right = 0; t5.left = 1; dir[0, 1] = t5; num1 t6 = new num1(); t6.up = 0; t6.down = 0; t6.right = 0; t6.left = 0; dir[1, 1] = t6; num1 t7 = new num1(); t7.up = 1; t7.down = 0; t7.right = 0; t7.left = 0; dir[2, 1] = t7; num1 t8 = new num1(); t8.up = 1; t8.down = 0; t8.right = 1; t8.left = 0; dir[3, 1] = t8; num1 t9 = new num1(); t9.up = 1; t9.down = 0; t9.right = 0; t9.left = 1; dir[0, 2] = t9; num1 t10 = new num1(); t10.up = 0; t10.down = 1; t10.right = 1; t10.left = 0; dir[1, 2] = t10; num1 t11 = new num1(); t11.up = 0; t11.down = 0; t11.right = 1; t11.left = 1; dir[2, 2] = t11; num1 t12 = new num1(); t12.up = 0; t12.down = 0; t12.right = 1; t12.left = 1; dir[3, 2] = t12; num1 t13 = new num1(); t13.up = 0; t13.down = 1; t13.right = 0; t13.left = 1; dir[0, 3] = t13; num1 t14 = new num1(); t14.up = 1; t14.down = 1; t14.right = 0; t14.left = 0; dir[1, 3] = t14; num1 t15 = new num1(); t15.up = 0; t15.down = 1; t15.right = 0; t15.left = 0; dir[2, 3] = t15; num1 t16 = new num1(); t16.up = 0; t16.down = 1; t16.right = 1; t16.left = 0; dir[3, 3] = t16; num2 p1 = new num2(); p1.up = 1; p1.down = 0; p1.right = 0; p1.left = 1; dor[0, 0] = p1; num2 p2 = new num2(); p2.up = 1; p2.down = 1; p2.right = 0; p2.left = 0; dor[1, 0] = p2; num2 p3 = new num2(); p3.up = 1; p3.down = 1; p3.right = 0; p3.left = 0; dor[2, 0] = p3; num2 p4 = new num2(); p4.up = 1; p4.down = 1; p4.right = 0; p4.left = 0; dor[3, 0] = p4; num2 p5 = new num2(); p5.up = 1; p5.down = 0; p5.right = 1; p5.left = 0; dor[4, 0] = p5; num2 p6 = new num2(); p6.up = 0; p6.down = 1; p6.right = 0; p6.left = 1; dor[0, 1] = p6; num2 p7 = new num2(); p7.up = 1; p7.down = 0; p7.right = 1; p7.left = 0; dor[1, 1] = p7; num2 p8 = new num2(); p8.up = 1; p8.down = 0; p8.right = 0; p8.left = 1; dor[2, 1] = p8; num2 p9 = new num2(); p9.up = 1; p9.down = 1; p9.right = 0; p9.left = 0; dor[3, 1] = p9; num2 p10 = new num2(); p10.up = 0; p10.down = 0; p10.right = 1; p10.left = 0; dor[4, 1] = p10; num2 p11 = new num2(); p11.up = 1; p11.down = 0; p11.right = 0; p11.left = 1; dor[0, 2] = p11; num2 p12 = new num2(); p12.up = 0; p12.down = 0; p12.right = 1; p12.left = 0; dor[1, 2] = p12; num2 p13 = new num2(); p13.up = 0; p13.down = 1; p13.right = 0; p13.left = 1; dor[2, 2] = p13; num2 p14 = new num2(); p14.up = 1; p14.down = 0; p14.right = 0; p14.left = 0; dor[3, 2] = p14; num2 p15 = new num2(); p15.up = 0; p15.down = 0; p15.right = 1; p15.left = 0; dor[4, 2] = p15; num2 p16 = new num2(); p16.up = 0; p16.down = 0; p16.right = 0; p16.left = 1; dor[0, 3] = p16; num2 p17 = new num2(); p17.up = 0; p17.down = 1; p17.right = 0; p17.left = 0; dor[1, 3] = p17; num2 p18 = new num2(); p18.up = 1; p18.down = 1; p18.right = 0; p18.left = 0; dor[2, 3] = p18; num2 p19 = new num2(); p19.up = 0; p19.down = 0; p19.right = 1; p19.left = 0; dor[3, 3] = p19; num2 p20 = new num2(); p20.up = 0; p20.down = 0; p20.right = 1; p20.left = 1; dor[4, 3] = p20; num2 p21 = new num2(); p21.up = 0; p21.down = 1; p21.right = 0; p21.left = 1; dor[0, 4] = p21; num2 p22 = new num2(); p22.up = 1; p22.down = 1; p22.right = 0; p22.left = 0; dor[1, 4] = p22; num2 p23 = new num2(); p23.up = 1; p23.down = 1; p23.right = 0; p23.left = 0; dor[2, 4] = p23; num2 p24 = new num2(); p24.up = 0; p24.down = 1; p24.right = 1; p24.left = 0; dor[3, 4] = p24; num2 p25 = new num2(); p25.up = 0; p25.down = 1; p25.right = 1; p25.left = 1; dor[4, 4] = p25; num3 r1 = new num3(); r1.up = 1; r1.down = 0; r1.right = 0; r1.left = 1; der[0, 0] = r1; num3 r2 = new num3(); r2.up = 1; r2.down = 0; r2.right = 0; r2.left = 0; der[1, 0] = r2; num3 r3 = new num3(); r3.up = 1; r3.down = 0; r3.right = 0; r3.left = 0; der[2, 0] = r3; num3 r4 = new num3(); r4.up = 1; r4.down = 0; r4.right = 0; r4.left = 0; der[3, 0] = r4; num3 r5 = new num3(); r5.up = 1; r5.down = 1; r5.right = 0; r5.left = 0; der[4, 0] = r5; num3 r6 = new num3(); r6.up = 1; r6.down = 1; r6.right = 1; r6.left = 0; der[5, 0] = r6; num3 r7 = new num3(); r7.up = 1; r7.down = 0; r7.right = 1; r7.left = 1; der[6, 0] = r7; num3 r8 = new num3(); r8.up = 0; r8.down = 0; r8.right = 0; r8.left = 1; der[0, 1] = r8; num3 r9 = new num3(); r9.up = 0; r9.down = 1; r9.right = 0; r9.left = 0; der[1, 1] = r9; num3 r10 = new num3(); r10.up = 0; r10.down = 0; r10.right = 1; r10.left = 0; der[2, 1] = r10; num3 r11 = new num3(); r11.up = 0; r11.down = 0; r11.right = 0; r11.left = 1; der[3, 1] = r11; num3 r12 = new num3(); r12.up = 1; r12.down = 1; r12.right = 0; r12.left = 0; der[4, 1] = r12; num3 r13 = new num3(); r13.up = 1; r13.down = 0; r13.right = 0; r13.left = 0; der[5, 1] = r13; num3 r14 = new num3(); r14.up = 0; r14.down = 0; r14.right = 1; r14.left = 0; der[6, 1] = r14; num3 r15 = new num3(); r15.up = 0; r15.down = 0; r15.right = 1; r15.left = 1; der[0, 2] = r15; num3 r16 = new num3(); r16.up = 1; r16.down = 0; r16.right = 0; r16.left = 1; der[1, 2] = r16; num3 r17 = new num3(); r17.up = 0; r17.down = 0; r17.right = 1; r17.left = 0; der[2, 2] = r17; num3 r18 = new num3(); r18.up = 0; r18.down = 1; r18.right = 1; r18.left = 1; der[3, 2] = r18; num3 r19 = new num3(); r19.up = 1; r19.down = 0; r19.right = 0; r19.left = 1; der[4, 2] = r19; num3 r20 = new num3(); r20.up = 0; r20.down = 0; r20.right = 1; r20.left = 0; der[5, 2] = r20; num3 r21 = new num3(); r21.up = 0; r21.down = 0; r21.right = 0; r21.left = 1; der[6, 2] = r21; num3 r22 = new num3(); r22.up = 0; r22.down = 0; r22.right = 1; r22.left = 1; der[0, 3] = r22; num3 r23 = new num3(); r23.up = 0; r23.down = 0; r23.right = 0; r23.left = 1; der[1, 3] = r23; num3 r24 = new num3(); r24.up = 0; r24.down = 0; r24.right = 0; r24.left = 0; der[2, 3] = r24; num3 r25 = new num3(); r25.up = 1; r25.down = 1; r25.right = 0; r25.left = 0; der[3, 3] = r25; num3 r26 = new num3(); r26.up = 0; r26.down = 1; r26.right = 0; r26.left = 0; der[4, 3] = r26; num3 r27 = new num3(); r27.up = 0; r27.down = 0; r27.right = 1; r27.left = 0; der[5, 3] = r27; num3 r28 = new num3(); r28.up = 0; r28.down = 0; r28.right = 1; r28.left = 1; der[6, 3] = r28; num3 r29 = new num3(); r29.up = 0; r29.down = 0; r29.right = 0; r29.left = 1; der[0, 4] = r29; num3 r30 = new num3(); r30.up = 0; r30.down = 0; r30.right = 0; r30.left = 0; der[1, 4] = r30; num3 r31 = new num3(); r31.up = 0; r31.down = 0; r31.right = 0; r31.left = 0; der[2, 4] = r31; num3 r32 = new num3(); r32.up = 1; r32.down = 0; r32.right = 1; r32.left = 0; der[3, 4] = r32; num3 r33 = new num3(); r33.up = 1; r33.down = 0; r33.right = 0; r33.left = 1; der[4, 4] = r33; num3 r34 = new num3(); r34.up = 0; r34.down = 1; r34.right = 0; r34.left = 0; der[5, 4] = r34; num3 r35 = new num3(); r35.up = 0; r35.down = 1; r35.right = 1; r35.left = 0; der[6, 4] = r35; num3 r36 = new num3(); r36.up = 0; r36.down = 0; r36.right = 1; r36.left = 1; der[0, 5] = r36; num3 r37 = new num3(); r37.up = 0; r37.down = 0; r37.right = 0; r37.left = 1; der[1, 5] = r37; num3 r38 = new num3(); r38.up = 0; r38.down = 1; r38.right = 0; r38.left = 0; der[2, 5] = r38; num3 r39 = new num3(); r39.up = 0; r39.down = 1; r39.right = 0; r39.left = 0; der[3, 5] = r39; num3 r40 = new num3(); r40.up = 0; r40.down = 0; r40.right = 0; r40.left = 0; der[4, 5] = r40; num3 r41 = new num3(); r41.up = 1; r41.down = 0; r41.right = 0; r41.left = 0; der[5, 5] = r41; num3 r42 = new num3(); r42.up = 1; r42.down = 0; r42.right = 1; r42.left = 0; der[6, 5] = r42; num3 r43 = new num3(); r43.up = 0; r43.down = 1; r43.right = 0; r43.left = 1; der[0, 6] = r43; num3 r44 = new num3(); r44.up = 0; r44.down = 1; r44.right = 0; r44.left = 0; der[1, 6] = r44; num3 r45 = new num3(); r45.up = 1; r45.down = 1; r45.right = 0; r45.left = 0; der[2, 6] = r45; num3 r46 = new num3(); r46.up = 1; r46.down = 1; r46.right = 1; r46.left = 0; der[3, 6] = r46; num3 r47 = new num3(); r47.up = 0; r47.down = 1; r47.right = 0; r47.left = 1; der[4, 6] = r47; num3 r48 = new num3(); r48.up = 0; r48.down = 1; r48.right = 0; r48.left = 0; der[5, 6] = r48; num3 r49 = new num3(); r49.up = 0; r49.down = 1; r49.right = 1; r49.left = 0; der[6, 6] = r49; if (i == 1) // 스테이지 1일때 키 입력을 받아 캐릭터와 공 이동 { if (e.KeyCode == Keys.Right) { if (dir[CharacterCoordinateX, CharacterCoordinateY].right == 0) //캐릭터의 오른쪽에 벽이 있는지 판별 { if (BallCoordinateX == CharacterCoordinateX + 1 && BallCoordinateY == CharacterCoordinateY) //캐릭터의 오른쪽에 공이 있는지 판별 { if (dir[BallCoordinateX, BallCoordinateY].right == 0) //공의 오른쪽에 벽이 있는지 판별 { x += 85; CharacterCoordinateX += 1; a += 85; BallCoordinateX += 1; j++; } } else { x += 85; CharacterCoordinateX += 1; j++; } } } else if (e.KeyCode == Keys.Left) { if (dir[CharacterCoordinateX, CharacterCoordinateY].left == 0) { if (BallCoordinateX == CharacterCoordinateX - 1 && BallCoordinateY == CharacterCoordinateY) { if (dir[BallCoordinateX, BallCoordinateY].left == 0) { x -= 85; CharacterCoordinateX -= 1; a -= 85; BallCoordinateX -= 1; j++; } } else { x -= 85; CharacterCoordinateX -= 1; j++; } } } else if (e.KeyCode == Keys.Up) { if (dir[CharacterCoordinateX, CharacterCoordinateY].up == 0) { if (BallCoordinateX == CharacterCoordinateX && BallCoordinateY == CharacterCoordinateY - 1) { if (dir[BallCoordinateX, BallCoordinateY].up == 0) { y -= 65; CharacterCoordinateY -= 1; b -= 65; BallCoordinateY -= 1; j++; } } else { y -= 65; CharacterCoordinateY -= 1; j++; } } } else if (e.KeyCode == Keys.Down) { if (dir[CharacterCoordinateX, CharacterCoordinateY].down == 0) { if (BallCoordinateX == CharacterCoordinateX && BallCoordinateY == CharacterCoordinateY + 1) { if (dir[BallCoordinateX, BallCoordinateY].down == 0) { y += 65; CharacterCoordinateY += 1; b += 65; BallCoordinateY += 1; j++; } } else { y += 65; CharacterCoordinateY += 1; j++; } } } if (BallCoordinateX == 3 && BallCoordinateY == 0) //공이 목표지점에 도달했을때 클리어 메시지 { label1.Text = "Clear"; map.Visible = false; character.Visible = false; ball.Visible = false; button2.Visible = true; button1.Visible = false; label3.Text = ""; label4.Text = ""; } else { label1.Text = ""; } } if (i == 2) { if (e.KeyCode == Keys.Right) { if (dor[CharacterCoordinateX, CharacterCoordinateY].right == 0) { if (BallCoordinateX == CharacterCoordinateX + 1 && BallCoordinateY == CharacterCoordinateY) { if (dor[BallCoordinateX, BallCoordinateY].right == 0) { x += 87; CharacterCoordinateX += 1; a += 87; BallCoordinateX += 1; j++; } } else { x += 87; CharacterCoordinateX += 1; j++; } } } else if (e.KeyCode == Keys.Left) { if (dor[CharacterCoordinateX, CharacterCoordinateY].left == 0) { if (BallCoordinateX == CharacterCoordinateX - 1 && BallCoordinateY == CharacterCoordinateY) { if (dor[BallCoordinateX, BallCoordinateY].left == 0) { x -= 87; CharacterCoordinateX -= 1; a -= 87; BallCoordinateX -= 1; j++; } } else { x -= 87; CharacterCoordinateX -= 1; j++; } } } else if (e.KeyCode == Keys.Up) { if (dor[CharacterCoordinateX, CharacterCoordinateY].up == 0) { if (BallCoordinateX == CharacterCoordinateX && BallCoordinateY == CharacterCoordinateY - 1) { if (dor[BallCoordinateX, BallCoordinateY].up == 0) { y -= 80; CharacterCoordinateY -= 1; b -= 80; BallCoordinateY -= 1; j++; } } else { y -= 80; CharacterCoordinateY -= 1; j++; } } } else if (e.KeyCode == Keys.Down) { if (dor[CharacterCoordinateX, CharacterCoordinateY].down == 0) { if (BallCoordinateX == CharacterCoordinateX && BallCoordinateY == CharacterCoordinateY + 1) { if (dor[BallCoordinateX, BallCoordinateY].down == 0) { y += 80; CharacterCoordinateY += 1; b += 80; BallCoordinateY += 1; j++; } } else { y += 80; CharacterCoordinateY += 1; j++; } } } if (BallCoordinateX == 4 && BallCoordinateY == 4) { label1.Text = "Clear"; map2.Visible = false; character.Visible = false; ball.Visible = false; button1.Visible = false; button2.Visible = true; label3.Text = ""; label4.Text = ""; } } if (i == 3) { if (e.KeyCode == Keys.Right) { if (der[CharacterCoordinateX, CharacterCoordinateY].right == 0) { if (BallCoordinateX == CharacterCoordinateX + 1 && BallCoordinateY == CharacterCoordinateY) { if (der[BallCoordinateX, BallCoordinateY].right == 0) { x += 62; CharacterCoordinateX += 1; a += 62; BallCoordinateX += 1; j++; } } else { x += 62; CharacterCoordinateX += 1; j++; } } } else if (e.KeyCode == Keys.Left) { if (der[CharacterCoordinateX, CharacterCoordinateY].left == 0) { if (BallCoordinateX == CharacterCoordinateX - 1 && BallCoordinateY == CharacterCoordinateY) { if (der[BallCoordinateX, BallCoordinateY].left == 0) { x -= 62; CharacterCoordinateX -= 1; a -= 62; BallCoordinateX -= 1; j++; } } else { x -= 62; CharacterCoordinateX -= 1; j++; } } } else if (e.KeyCode == Keys.Up) { if (der[CharacterCoordinateX, CharacterCoordinateY].up == 0) { if (BallCoordinateX == CharacterCoordinateX && BallCoordinateY == CharacterCoordinateY - 1) { if (der[BallCoordinateX, BallCoordinateY].up == 0) { y -= 58; CharacterCoordinateY -= 1; b -= 58; BallCoordinateY -= 1; j++; } } else { y -= 58; CharacterCoordinateY -= 1; j++; } } } else if (e.KeyCode == Keys.Down) { if (der[CharacterCoordinateX, CharacterCoordinateY].down == 0) { if (BallCoordinateX == CharacterCoordinateX && BallCoordinateY == CharacterCoordinateY + 1) { if (der[BallCoordinateX, BallCoordinateY].down == 0) { y += 58; CharacterCoordinateY += 1; b += 58; BallCoordinateY += 1; j++; } } else { y += 58; CharacterCoordinateY += 1; j++; } } } if (BallCoordinateX == 3 && BallCoordinateY == 2) { label1.Text = "Clear"; map3.Visible = false; character.Visible = false; ball.Visible = false; button1.Visible = false; label3.Text = ""; label4.Text = ""; } else { label1.Text = ""; } } label4.Text = "걸음 수: " + Convert.ToString(j); //걸음 수 표시 if (label1.Text == "Clear") //클리어 화면일때 걸음 수를 표시하지 않음 { label4.Text = ""; } character.Location = new Point(x, y); ball.Location = new Point(a, b); }
void wall() { num1 t1 = new num1(); //벽의 유무 판별 t1.up = 1; t1.down = 0; t1.right = 0; t1.left = 1; dir[0, 0] = t1; num1 t2 = new num1(); t2.up = 1; t2.down = 0; t2.right = 0; t2.left = 0; dir[1, 0] = t2; num1 t3 = new num1(); t3.up = 1; t3.down = 1; t3.right = 0; t3.left = 0; dir[2, 0] = t3; num1 t4 = new num1(); t4.up = 1; t4.down = 1; t4.right = 1; t4.left = 0; dir[3, 0] = t4; num1 t5 = new num1(); t5.up = 0; t5.down = 1; t5.right = 0; t5.left = 1; dir[0, 1] = t5; num1 t6 = new num1(); t6.up = 0; t6.down = 0; t6.right = 0; t6.left = 0; dir[1, 1] = t6; num1 t7 = new num1(); t7.up = 1; t7.down = 0; t7.right = 0; t7.left = 0; dir[2, 1] = t7; num1 t8 = new num1(); t8.up = 1; t8.down = 0; t8.right = 1; t8.left = 0; dir[3, 1] = t8; num1 t9 = new num1(); t9.up = 1; t9.down = 0; t9.right = 0; t9.left = 1; dir[0, 2] = t9; num1 t10 = new num1(); t10.up = 0; t10.down = 1; t10.right = 1; t10.left = 0; dir[1, 2] = t10; num1 t11 = new num1(); t11.up = 0; t11.down = 0; t11.right = 1; t11.left = 1; dir[2, 2] = t11; num1 t12 = new num1(); t12.up = 0; t12.down = 0; t12.right = 1; t12.left = 1; dir[3, 2] = t12; num1 t13 = new num1(); t13.up = 0; t13.down = 1; t13.right = 0; t13.left = 1; dir[0, 3] = t13; num1 t14 = new num1(); t14.up = 1; t14.down = 1; t14.right = 0; t14.left = 0; dir[1, 3] = t14; num1 t15 = new num1(); t15.up = 0; t15.down = 1; t15.right = 0; t15.left = 0; dir[2, 3] = t15; num1 t16 = new num1(); t16.up = 0; t16.down = 1; t16.right = 1; t16.left = 0; dir[3, 3] = t16; num2 p1 = new num2(); p1.up = 1; p1.down = 0; p1.right = 0; p1.left = 1; dor[0, 0] = p1; num2 p2 = new num2(); p2.up = 1; p2.down = 1; p2.right = 0; p2.left = 0; dor[1, 0] = p2; num2 p3 = new num2(); p3.up = 1; p3.down = 1; p3.right = 0; p3.left = 0; dor[2, 0] = p3; num2 p4 = new num2(); p4.up = 1; p4.down = 1; p4.right = 0; p4.left = 0; dor[3, 0] = p4; num2 p5 = new num2(); p5.up = 1; p5.down = 0; p5.right = 1; p5.left = 0; dor[4, 0] = p5; num2 p6 = new num2(); p6.up = 0; p6.down = 1; p6.right = 0; p6.left = 1; dor[0, 1] = p6; num2 p7 = new num2(); p7.up = 1; p7.down = 0; p7.right = 1; p7.left = 0; dor[1, 1] = p7; num2 p8 = new num2(); p8.up = 1; p8.down = 0; p8.right = 0; p8.left = 1; dor[2, 1] = p8; num2 p9 = new num2(); p9.up = 1; p9.down = 1; p9.right = 0; p9.left = 0; dor[3, 1] = p9; num2 p10 = new num2(); p10.up = 0; p10.down = 0; p10.right = 1; p10.left = 0; dor[4, 1] = p10; num2 p11 = new num2(); p11.up = 1; p11.down = 0; p11.right = 0; p11.left = 1; dor[0, 2] = p11; num2 p12 = new num2(); p12.up = 0; p12.down = 0; p12.right = 1; p12.left = 0; dor[1, 2] = p12; num2 p13 = new num2(); p13.up = 0; p13.down = 1; p13.right = 0; p13.left = 1; dor[2, 2] = p13; num2 p14 = new num2(); p14.up = 1; p14.down = 0; p14.right = 0; p14.left = 0; dor[3, 2] = p14; num2 p15 = new num2(); p15.up = 0; p15.down = 0; p15.right = 1; p15.left = 0; dor[4, 2] = p15; num2 p16 = new num2(); p16.up = 0; p16.down = 0; p16.right = 0; p16.left = 1; dor[0, 3] = p16; num2 p17 = new num2(); p17.up = 0; p17.down = 1; p17.right = 0; p17.left = 0; dor[1, 3] = p17; num2 p18 = new num2(); p18.up = 1; p18.down = 1; p18.right = 0; p18.left = 0; dor[2, 3] = p18; num2 p19 = new num2(); p19.up = 0; p19.down = 0; p19.right = 1; p19.left = 0; dor[3, 3] = p19; num2 p20 = new num2(); p20.up = 0; p20.down = 0; p20.right = 1; p20.left = 1; dor[4, 3] = p20; num2 p21 = new num2(); p21.up = 0; p21.down = 1; p21.right = 0; p21.left = 1; dor[0, 4] = p21; num2 p22 = new num2(); p22.up = 1; p22.down = 1; p22.right = 0; p22.left = 0; dor[1, 4] = p22; num2 p23 = new num2(); p23.up = 1; p23.down = 1; p23.right = 0; p23.left = 0; dor[2, 4] = p23; num2 p24 = new num2(); p24.up = 0; p24.down = 1; p24.right = 1; p24.left = 0; dor[3, 4] = p24; num2 p25 = new num2(); p25.up = 0; p25.down = 1; p25.right = 1; p25.left = 1; dor[4, 4] = p25; num3 r1 = new num3(); r1.up = 1; r1.down = 0; r1.right = 0; r1.left = 1; der[0, 0] = r1; num3 r2 = new num3(); r2.up = 1; r2.down = 0; r2.right = 0; r2.left = 0; der[1, 0] = r2; num3 r3 = new num3(); r3.up = 1; r3.down = 0; r3.right = 0; r3.left = 0; der[2, 0] = r3; num3 r4 = new num3(); r4.up = 1; r4.down = 0; r4.right = 0; r4.left = 0; der[3, 0] = r4; num3 r5 = new num3(); r5.up = 1; r5.down = 1; r5.right = 0; r5.left = 0; der[4, 0] = r5; num3 r6 = new num3(); r6.up = 1; r6.down = 1; r6.right = 1; r6.left = 0; der[5, 0] = r6; num3 r7 = new num3(); r7.up = 1; r7.down = 0; r7.right = 1; r7.left = 1; der[6, 0] = r7; num3 r8 = new num3(); r8.up = 0; r8.down = 0; r8.right = 0; r8.left = 1; der[0, 1] = r8; num3 r9 = new num3(); r9.up = 0; r9.down = 1; r9.right = 0; r9.left = 0; der[1, 1] = r9; num3 r10 = new num3(); r10.up = 0; r10.down = 0; r10.right = 1; r10.left = 0; der[2, 1] = r10; num3 r11 = new num3(); r11.up = 0; r11.down = 0; r11.right = 0; r11.left = 1; der[3, 1] = r11; num3 r12 = new num3(); r12.up = 1; r12.down = 1; r12.right = 0; r12.left = 0; der[4, 1] = r12; num3 r13 = new num3(); r13.up = 1; r13.down = 0; r13.right = 0; r13.left = 0; der[5, 1] = r13; num3 r14 = new num3(); r14.up = 0; r14.down = 0; r14.right = 1; r14.left = 0; der[6, 1] = r14; num3 r15 = new num3(); r15.up = 0; r15.down = 0; r15.right = 1; r15.left = 1; der[0, 2] = r15; num3 r16 = new num3(); r16.up = 1; r16.down = 0; r16.right = 0; r16.left = 1; der[1, 2] = r16; num3 r17 = new num3(); r17.up = 0; r17.down = 0; r17.right = 1; r17.left = 0; der[2, 2] = r17; num3 r18 = new num3(); r18.up = 0; r18.down = 1; r18.right = 1; r18.left = 1; der[3, 2] = r18; num3 r19 = new num3(); r19.up = 1; r19.down = 0; r19.right = 0; r19.left = 1; der[4, 2] = r19; num3 r20 = new num3(); r20.up = 0; r20.down = 0; r20.right = 1; r20.left = 0; der[5, 2] = r20; num3 r21 = new num3(); r21.up = 0; r21.down = 0; r21.right = 0; r21.left = 1; der[6, 2] = r21; num3 r22 = new num3(); r22.up = 0; r22.down = 0; r22.right = 1; r22.left = 1; der[0, 3] = r22; num3 r23 = new num3(); r23.up = 0; r23.down = 0; r23.right = 0; r23.left = 1; der[1, 3] = r23; num3 r24 = new num3(); r24.up = 0; r24.down = 0; r24.right = 0; r24.left = 0; der[2, 3] = r24; num3 r25 = new num3(); r25.up = 1; r25.down = 1; r25.right = 0; r25.left = 0; der[3, 3] = r25; num3 r26 = new num3(); r26.up = 0; r26.down = 1; r26.right = 0; r26.left = 0; der[4, 3] = r26; num3 r27 = new num3(); r27.up = 0; r27.down = 0; r27.right = 1; r27.left = 0; der[5, 3] = r27; num3 r28 = new num3(); r28.up = 0; r28.down = 0; r28.right = 1; r28.left = 1; der[6, 3] = r28; num3 r29 = new num3(); r29.up = 0; r29.down = 0; r29.right = 0; r29.left = 1; der[0, 4] = r29; num3 r30 = new num3(); r30.up = 0; r30.down = 0; r30.right = 0; r30.left = 0; der[1, 4] = r30; num3 r31 = new num3(); r31.up = 0; r31.down = 0; r31.right = 0; r31.left = 0; der[2, 4] = r31; num3 r32 = new num3(); r32.up = 1; r32.down = 0; r32.right = 1; r32.left = 0; der[3, 4] = r32; num3 r33 = new num3(); r33.up = 1; r33.down = 0; r33.right = 0; r33.left = 1; der[4, 4] = r33; num3 r34 = new num3(); r34.up = 0; r34.down = 1; r34.right = 0; r34.left = 0; der[5, 4] = r34; num3 r35 = new num3(); r35.up = 0; r35.down = 1; r35.right = 1; r35.left = 0; der[6, 4] = r35; num3 r36 = new num3(); r36.up = 0; r36.down = 0; r36.right = 1; r36.left = 1; der[0, 5] = r36; num3 r37 = new num3(); r37.up = 0; r37.down = 0; r37.right = 0; r37.left = 1; der[1, 5] = r37; num3 r38 = new num3(); r38.up = 0; r38.down = 1; r38.right = 0; r38.left = 0; der[2, 5] = r38; num3 r39 = new num3(); r39.up = 0; r39.down = 1; r39.right = 0; r39.left = 0; der[3, 5] = r39; num3 r40 = new num3(); r40.up = 0; r40.down = 0; r40.right = 0; r40.left = 0; der[4, 5] = r40; num3 r41 = new num3(); r41.up = 1; r41.down = 0; r41.right = 0; r41.left = 0; der[5, 5] = r41; num3 r42 = new num3(); r42.up = 1; r42.down = 0; r42.right = 1; r42.left = 0; der[6, 5] = r42; num3 r43 = new num3(); r43.up = 0; r43.down = 1; r43.right = 0; r43.left = 1; der[0, 6] = r43; num3 r44 = new num3(); r44.up = 0; r44.down = 1; r44.right = 0; r44.left = 0; der[1, 6] = r44; num3 r45 = new num3(); r45.up = 1; r45.down = 1; r45.right = 0; r45.left = 0; der[2, 6] = r45; num3 r46 = new num3(); r46.up = 1; r46.down = 1; r46.right = 1; r46.left = 0; der[3, 6] = r46; num3 r47 = new num3(); r47.up = 0; r47.down = 1; r47.right = 0; r47.left = 1; der[4, 6] = r47; num3 r48 = new num3(); r48.up = 0; r48.down = 1; r48.right = 0; r48.left = 0; der[5, 6] = r48; num3 r49 = new num3(); r49.up = 0; r49.down = 1; r49.right = 1; r49.left = 0; der[6, 6] = r49; }
Class533 class3 = new Class533(Class213.smethod_0(class.playModes_0), 24f, vector + new Vector2(num3 + 10f, num3 / 2f), 0.992f, true, Color.get_TransparentWhite());